Online Animation Courses at Accredited Schools

Post University, the school below with the highest overall ranking, is effective at equipping students via its animation courses to be successful animation artists, animators, animation designers, game designers, etc. and connect them to future employers. Multimedia artists and animators make on average $62,810 per year and there are about 28,800 of them employed today.

Animation Organizations Animation Common Job Tasks
  • choosing equipment
  • producing promotional displays and packaging
  • gathering relevant information by meeting with clients
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Ranked by Excellence

Animation Courses at Post University

Program Name: Certificate: Game Design and Animation
Introduction to Video Games
Course Number GAM217
Credits 3.0

This course provides an introduction to the essential study of video games. The course surveys various perspectives in the field of game design and production. Topics include the history of video games and animation, human computer interaction, game theory, game genres, game engine architectures, and game culture. In addition, evolution of the video game industry will be examined. Students are required to complete a digital game to demonstrate rudimentary design principles discussed in the course. Prerequisite: CIS112


Interactive Computer Graphics
Course Number GAM247
Credits 3.0

This course introduces design and aesthetic foundations of 3-dimensional computer graphics and animation. Topics include rendering 3D geometric models, 2D and 3D transformations, color theory, illumination and shading, texture, special effects, and computer animation. Emphasis is on rendering interactive graphics for video games. The course culminates in a presentation of students’ final projects involving an original video game that incorporates basic elements of 3D animation. Prerequisite: CIS112


Fundamentals of Game Programming
Course Number GAM257
Credits 3.0

This Course Introduces Game Programming Principles And Techniques For Planning And Implementing 3d Interactive Games. In A Collaborative Fashion, Students Are Exposed To A Structured Process That Explains How To Develop 3d Games Incorporating Object-oriented Programming Statements, 3d Graphic Scripts, Character Animation, Sound, And Music. This Course Concludes With A Final Project Involving A Game Prototype That Exhibits 3d Graphics Programming And Animation Techniques Studied In This Course. Emphasis Is On Problem Solving And Collaboration. Prerequisites: Cis112 And Gam247


Game Design and Animation I
Course Number GAM301
Credits 3.0

This Course Introduces Students To Fundamental Principles Of Game Design And 3d Computer Animation. The Course Explores Methods Of Modeling, Rendering, And Animating 3d Objects For Video Games, Computer Simulations, And Virtual Worlds. Students Use 3d Modeling Software To Create Character Animation And 3d Environments Including Rigging, Key Framing Animation, Lighting, Camera Angles, Texture Formation, And Motion. Prerequisites: Cis112, Gam217, And Gam247


Game Design and Animation II
Course Number GAM401
Credits 3.0

This Course Builds Upon The Knowledge Gained In Game Design And Animation I. Advanced Methods Of Game Design, Including Drafting A Game Design Document, Are Covered In The Course. Students Gain Insight Into The Aesthetic Design And Technical Implementation Needed To Design High-quality 3d Interactive Video Games. Students Use 3d Modeling Software And Scripting Techniques To Create Character And Terrain Animation, And Artificial Intelligence For Games. Emphasis Is On Applying Problem-solving Skills And Refining The Game Design Document. Prerequisites: Cis112, Gam217, Gam247, And Gam301


Program description: Post University’s 15-credit Certificate in Game Design & Animation will help students turn their passion for gaming into a
career in the growing entertainment game industry. Video games, computer simulations, and virtual reality are playing and
will continue to play a prominent role in society. This certificate is geared for students who are seeking a way to enter the
exciting world of game design.
The curriculum provides students with the main concepts and skills needed to design 3-dimensional interactive games for
entertainment. Working in a collaborative environment, students are provided with theoretical knowledge and practical
methods that highlight game theory, game genres, design principles, 3D graphics programming, character animation,
game engine architectures, and artificial intelligence in games.

Animation Courses at Penn Foster Career School

Program Name: Artist: Cartooning
Drawing Essentials
Course Number ART 020

* Lesson 1 Two-dimensional Design * Lesson 2 Perspective * Lesson 3 Basic Drawing * Dvd – Drawing For Beginners * Drawing Kit This Course Provides An Overview Of Critical Concepts For The Artist Including Two-dimensional Design And Perspective. In Addition, The Student Will Obtain Instruction And Practice In Basic Drawing Techniques. The Course Includes A Sketching Kit And A Dvd That Demonstrates Basic Techniques.


Skills for Cartooning
Course Number ART 070

* Lesson 1 Figure Drawing * Lesson 2 Pen and Ink * Lesson 3 Cartooning * Pen and Ink Kit Skills for Cartooning begins with a detailed overview of figure drawing followed by in-depth coverage of pen and ink drawing techniques and finally the mechanics specific to cartooning. Topics include: rendering tones and values with pen and ink; drawing with white ink, drybrush techniques; drawing facial features for cartoons; ageing cartoon characters; showing motion; gag cartoons versus comic strips; caricatures.


Presentation and Business Skills for the Artist
Course Number ART 075

* Lesson 1 Professional Presentation * Lesson 2 The Business of Art * Reference Text – Artist’s Market The student will learn how to develop and present a professional portfolio, as well as techniques related to finding employment (freelance) and selling finished work. This course also covers basic business skills for the artist including basic contracts, copyright laws related to art, setting fees, invoicing, and basic tax concerns.


Program description: The Penn Foster Cartooning Certificate Program is a fun and interactive collection of lessons that will teach the fundamentals of drawing, plus detailed coverage of pen and ink and cartooning techniques.

Learning Objectives
In this program you will learn :

Two-dimensional design and perspective
Basic drawing techniques and figure drawing
In-depth coverage of pen and ink drawing techniques
How to render tones and values with pen and ink
How to draw facial features for cartoons
How to age cartoon characters, show motion
The difference between gag cartoons and comic strips
and much more...

Animation Courses at DeVry University

Program Name: AS - Web Graphic Design

Program description:

Animation Courses at Full Sail University

Program Name: Computer Animation Bachelors - Online
2D Animation
Course Number CGA 221
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/2d-animation-CGA%20221

The 2D Animation Course develops students’ appreciation of the technique and craft involved in hand-drawn 2D animation, and promotes the understanding and successful application of the fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.


3D Foundations
Course Number CGA 121
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/3d-foundations-CGA%20121

The 3D Foundations Course familiarizes students with the fundamentals of creating 2D and 3D computer graphics using Autodesk Maya and Adobe Photoshop. Students learn the interface and controls of both programs as they learn basic animation skills that prepare them for the more advanced courses later in the Game Art Bachelor of Science Degree Program.


Animation Preproduction
Course Number CGA 361
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-preproduction-CGA%20351

The Animation Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.


Animation Production
Course Number CGA 461
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-production-CGA%20461

The Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency.


Art Creation for Games
Course Number CGA 251
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/art-creation-for-games-CGA%20251

The Art Creation for Games Course provides students with a strong knowledge of the way real time 3D content is modeled and textured. Students develop game models of buildings, vehicles, or characters, which includes modeling of high and lowresolution geometry. In addition to modeling, students paint color, generate normal maps, and specular maps for created geometry. Students finish with a low-resolution game model with the visual fidelity needed for next generation games.


Character Animation I
Course Number CGA 223
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-i-CGA%20223

The Character Animation I Course focuses on the basics of creating strong character animation in 3D sof tware. Students develop methods for planning an animation, which helps them learn to create work ef fectively and ef ficiently. Students also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create bi-pedal animation that implements strong posing, good staging, and the basic mechanics of motion using a rigged character.


Compositing and Scene Finishing II
Course Number CGA 355
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353

The Compositing and Scene Finishing II Course advances the compositing and integration concepts discussed in the prior months’ courses. Students focus on advanced integration techniques while adding the use of a 3D compositing environment to their production workflow. This course also introduces rendering techniques used to properly composite both render layers and render buf fers derived from professional 3D sof tware.


Demo Reel Creation
Course Number CGA 482
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/demo-reel-creation-CGA%20482

The Demo Reel Creation Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an ef fort to help the student determine the best material for showcasing


Fundamentals of Animation
Course Number CGA 131
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-animation-CGA%20131

The Fundamentals of Animation Course provides students with the animation tools required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects. The course focuses on positional animation and control with the use of keyframing, timing curves, dope sheets, and dependency graphs, as well as the tools to manipulate them.


Fundamentals of Art I
Course Number CGA 101
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-i-CGA%20101

The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.


Methods of Design
Course Number CGA 112
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/methods-of-design-CGA%20112

The Methods of Design Course focuses on the extensive and complex ideas and implications of basic design to help students understand that design is deliberate, allowing them to intellectually connect artistic intention and compositional conclusion. In this course, students plan, organize, and control hands-on projects using various media. They also use gained knowledge to design environments and simple characters throughout the course.


Fundamentals of Art II
Course Number CGA 102
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-ii-CGA%20102

The Fundamentals of Art II Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.


Portfolio Content Creation II
Course Number CGA 472
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-ii-CGA%20472

In the Portfolio Content Creation II Course, students continue developing their professional quality asset while working against deadline. Students incorporate knowledge developed in Portfolio Content Creation I to improve their artistic sensibilities, workflow, technical knowledge, and personal time management. Students continue working through a critique and review process with the in-lab art directors to develop photorealistic content.


Portfolio Content Creation III
Course Number CGA 473
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-iii-CGA%20473

In the Portfolio Content Creation III Course, students develop the third and most advanced photoreal asset for their portfolio. With the knowledge obtained during previous months, students embark on their final four-week production deadline. Students in this course work with precision at optimal speed, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior. What they experience in this course helps prepare them for the methods, environments, and conditions experienced in the production arena.


Production Modeling
Course Number CGA 352
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/production-modeling-CGA%20352

The Production Modeling Course develops students’ understanding of model development as it applies to the animation production industry. The course builds on all the computer animation foundation courses that precede it, and parallels industry production workflow to develop portfolio models for presentation. Students explore a variety of topics including developing surface flow, anatomical models, and production modeling techniques.


Project Management and Assessment I, II, III
Course Number PMA 101, 102, 203
Credits 1.0

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.


Model Creation
Course Number DIG 1301
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/model-creation-DIG%201301

The Model Creation Course Explores The Beginning Of The Computer Animation Process By Creating Hard-surface Models From Concept Art To Final Computergenerated Imagery. During An In-depth Exploration Of The Nurbs Modeling Tool Set, Comparisons Of The Relative Dif Ferences Between Polygon, Nurbs, And Subdivision Surface Definitions Are Made. Students Will Develop Techniques And Strategies For Creation Of Ef Ficient Virtual Surfaces.


Portfolio Content Creation I
Course Number CGA 471
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-i-CGA%20471

The Portfolio Content Creation I Course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines.


Shading and Lighting
Course Number GRA 1161
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/shading-and-lighting-GRA%201161

The Shading and Lighting Course investigates the mood and lighting, look and feel, shadows and shading, reflections and atmospheres that bring scenes and models to life. During this second of three 3D fundamental courses, students develop an eye for texturing and lighting modeled objects and scenes that parallel the real world. This course builds on the concepts established in the Object Perspective Course, including surface lighting and shadow observations and techniques.


College Mathematics
Course Number MGF 1213
Credits 4.0
More Info http://www.fullsail.edu/degrees/entertainment-business-bachelors/courses/college-mathematics-MGF%201213

The College Mathematics Course is designed to enable students to build skills and confidence in algebra and applied mathematics that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses mathematics in practical situations.


English Composition I
Course Number ENC 1101
Credits 4.0

The English Composition I Course is designed to introduce students to the writing process. Special at tention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.


Ethics and Psychology
Course Number PPE 2110
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/ethics-and-psychology-PPE%202110

The Ethics and Psychology Course provides a strong psychological theory base to the process of character development within the context of storytelling. The foundation of sound psychological theory provides the students with the capability of creating films or games that present characters that have distinct personalities, interesting backstories, and relevant roles within the context of the film or game.


Fundamentals of Physics
Course Number PHY 1000
Credits 4.0

The Fundamentals of Physics Course examines real-world physics and how those rules can be modeled in mathematical theories. Students will explore the fundamentals of momentum and energy, force and motion, gravity, particles, temperature, electricity, magnetism, and light. Students will use the learned concepts to design mathematical models representing the physics environments. The students will use this knowledge to communicate concisely the behavioral characteristics of the natural phenomena.


Geometry and Measurement
Course Number MTG 1205
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/geometry-and-measurement-MTG%201205

The Geometry and Measurement Course teaches students a wide spectrum of geometric concepts that are designed to build upon the math learned in earlier coursework. The curriculum will emphasize Euclidean geometry and its relationship to logic, trigonometry, and coordinate geometry. The measurements, constructions, graphs, and problems involve angles, triangles, polygons, areas and volumes. Geometry and trigonometric skills are developed exploring problem-solving through the logic calculations.


Historical Archetypes & Mythology
Course Number GEN 251
Credits 4.0

The Historical Archetypes and Mythology Course explores how myths, fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s entertainment marketplace. Mythology’s cross- cultural themes are frequently represented in a variety of contemporary media, such as computer animation, video games, game art, and movies. The intent of this class is to provide a foundation for understanding the connections between culture, mythology, history, color symbolism, and iconic archetypes relative to the development of various forms of visual media and entertainment. Students apply course concepts through assignments that demonstrate mastery of archetypal character creation, preproduction planning, applying media localization, and the effective use of cultural color symbolism. Additionally, class discussions, activities, homework, and assignments will pertain to understanding the contribution of a culture’s mythology relative to a culture’s ideas, beliefs, entertainment, and destiny.


Interpersonal Communication
Course Number SPC 2140
Credits 4.0

The Interpersonal Communications Course examines the nature of the communication process, variables affecting the process, and the individuals involved. Additionally, this course includes individual analysis of behavior processes that may impede and/or enhance communication processes. Topics include perception, nonverbal behavior, persuasive communication, identity management, intercultural communication and computer mediated communication. This course also enhances students’ ability to analyze and evaluate information.


Psychology of Human Interaction
Course Number COM 2041
Credits 4.0

The Psychology of Human Interaction Course studies the dynamics of interpersonal relationships. This involves working with, and hopefully getting along with other people. In this course, you will explore the different types of relationships and the problems that can occur when working with others. You will be given effective tools to help manage those relationships and activities.


Public Speaking
Course Number SPC 1606
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/public-speaking-SPC%201606

The Public Speaking Course is designed to train students in understanding and implementing oral communication skills. Learning is centered on student participation in a variety of speaking/listening situations, which are designed to increase the understanding of the interpersonal nature of all speech communication. Students study and participate in the creation and delivery of at least three types of speeches. Target-audience identification, surveys, body language, effective speaking techniques, and pre-speech planning are investigated and used to create speeches.


Character Animation II
Course Number CGA 235
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-ii-CGA%20235

The Character Animation II Course continues to strengthen students’ animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters’ emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students are introduced to the importance of evaluating their own work as well as the work of their peers. This enables them to critique each other’s projects with the intent of implementing what they have learned into their own animation. This class is designed to prepare students for situations they will encounter in the real world.


Character Design and Creation
Course Number CGA 342
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-design-and-creation-CGA%20342

The Character Design and Creation Course builds upon the skills learned in the Model Creation and Shading and Lighting courses by applying knowledge to 3D characters. Students begin with preproduction of a character, developing concept art and character sheets. Students complete a fully textured organic 3D model for possible use in film or high-resolution game technology.


Character Rigging I
Course Number CGA 433
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-i-CGA%20433

The Character Rigging I Course introduces students to the foundations of rigging. Through exposure to the core rigging toolset, students develop a strong understanding of how a joint hierarchy works. While exploring these course concepts, students are also introduced to the basics of scripting. Students also explore how 3D sof tware operates, using that knowledge to create scripts to aid in the interface between the animator and the sof tware. Students learn the principles of mechanical rigging, focusing on topics such as set driven keys, constrains, and expressions. Students then apply these techniques while exploring rigging of inorganic objects such as cars and machines.


Character Rigging II
Course Number CGA 435
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-ii-CGA%20435

The Character Rigging II Course builds upon the skills learned in the Character Rigging 1 course. Students explore advanced rigging techniques, binding and weighting models to deform in an organic manner based on concept art and storyboard direction. Students also explore advanced rigging techniques such as dynamic cloth, hair and fur simulation, and how to integrate their capabilities into a production workflow. This course also expands students’ knowledge of higher-level scripting, challenging them to create a character interface for their advanced rig.


Compositing Fundamentals
Course Number CGA 241
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/compositing-fundamentals-CGA%20241

The Compositing Fundamentals Course introduces students to beginning and intermediate compositing and integration techniques commonly utilized by film and video professionals. The course focuses on the seamless integration of computer-generated elements with real-world live-action video footage. Students learn how to accurately reconstruct and composite computer generated elements to properly match a high-definition film or video source while working in a node-based compositing environment.


College Mathematics
Course Number MGF 1213
Credits 4.0
More Info http://www.fullsail.edu/degrees/entertainment-business-bachelors/courses/college-mathematics-MGF%201213

The College Mathematics Course is designed to enable students to build skills and confidence in algebra and applied mathematics that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses mathematics in practical situations.


Ethics and Psychology
Course Number PPE 2110
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/ethics-and-psychology-PPE%202110

The Ethics and Psychology Course provides a strong psychological theory base to the process of character development within the context of storytelling. The foundation of sound psychological theory provides the students with the capability of creating films or games that present characters that have distinct personalities, interesting backstories, and relevant roles within the context of the film or game.


Fundamentals of Physics
Course Number PHY 1000
Credits 4.0

The Fundamentals of Physics Course examines real-world physics and how those rules can be modeled in mathematical theories. Students will explore the fundamentals of momentum and energy, force and motion, gravity, particles, temperature, electricity, magnetism, and light. Students will use the learned concepts to design mathematical models representing the physics environments. The students will use this knowledge to communicate concisely the behavioral characteristics of the natural phenomena.


Geometry and Measurement
Course Number MTG 1205
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/geometry-and-measurement-MTG%201205

The Geometry and Measurement Course teaches students a wide spectrum of geometric concepts that are designed to build upon the math learned in earlier coursework. The curriculum will emphasize Euclidean geometry and its relationship to logic, trigonometry, and coordinate geometry. The measurements, constructions, graphs, and problems involve angles, triangles, polygons, areas and volumes. Geometry and trigonometric skills are developed exploring problem-solving through the logic calculations.


Historical Archetypes and Mythology
Course Number GEN 251
Credits 4.0

The Historical Archetypes and Mythology Course explores how myths, fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s entertainment marketplace. Mythology’s cross- cultural themes are frequently represented in a variety of contemporary media, such as computer animation, video games, game art, and movies. The intent of this class is to provide a foundation for understanding the connections between culture, mythology, history, color symbolism, and iconic archetypes relative to the development of various forms of visual media and entertainment. Students apply course concepts through assignments that demonstrate mastery of archetypal character creation, preproduction planning, applying media localization, and the ef fective use of cultural color symbolism. Additionally, class discussions, activities, homework, and assignments will pertain to understanding the contribution of a culture’s mythology relative to a culture’s ideas, beliefs, entertainment, and destiny


Interpersonal Communications
Course Number SPC 2140
Credits 4.0

The Interpersonal Communications Course examines the nature of the communication process, variables affecting the process, and the individuals involved. Additionally, this course includes individual analysis of behavior processes that may impede and/or enhance communication processes. Topics include perception, nonverbal behavior, persuasive communication, identity management, intercultural communication and computer mediated communication. This course also enhances students’ ability to analyze and evaluate information.


Public Speaking
Course Number SPC 1606
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/public-speaking-SPC%201606

The Public Speaking Course is designed to train students in understanding and implementing oral communication skills. Learning is centered on student participation in a variety of speaking/listening situations, which are designed to increase the understanding of the interpersonal nature of all speech communication. Students study and participate in the creation and delivery of at least three types of speeches. Target-audience identification, surveys, body language, effective speaking techniques, and pre-speech planning are investigated and used to create speeches.


2D Animation
Course Number CGA 221
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/2d-animation-CGA%20221

The 2D Animation Course develops students’ appreciation of the technique and craft involved in hand-drawn 2D animation, and promotes the understanding and successful application of the fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.


3D Foundations
Course Number CGA 121
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/3d-foundations-CGA%20121

The 3D Foundations Course familiarizes students with the fundamentals of creating 2D and 3D computer graphics using Autodesk Maya and Adobe Photoshop. Students learn the interface and controls of both programs as they learn basic animation skills that prepare them for the more advanced courses later in the Game Art Bachelor of Science Degree Program.


Animation Preproduction
Course Number CGA 361
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-preproduction-CGA%20351

The Animation Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.


Animation Production
Course Number CGA 461
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-production-CGA%20461

The Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency.


Art Creation for Games
Course Number CGA 251
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/art-creation-for-games-CGA%20251

The Art Creation for Games Course provides students with a strong knowledge of the way real time 3D content is modeled and textured. Students develop game models of buildings, vehicles, or characters, which includes modeling of high and lowresolution geometry. In addition to modeling, students paint color, generate normal maps, and specular maps for created geometry. Students finish with a low-resolution game model with the visual fidelity needed for next generation games.


Character Animation I
Course Number CGA 223
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-i-CGA%20223

The Character Animation I Course focuses on the basics of creating strong character animation in 3D sof tware. Students develop methods for planning an animation, which helps them learn to create work ef fectively and ef ficiently. Students also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create bi-pedal animation that implements strong posing, good staging, and the basic mechanics of motion using a rigged character.


Character Animation II
Course Number CGA 235
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-ii-CGA%20235

The Character Animation II Course continues to strengthen students’ animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters’ emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students are introduced to the importance of evaluating their own work as well as the work of their peers. This enables them to critique each other’s projects with the intent of implementing what they have learned into their own animation. This class is designed to prepare students for situations they will encounter in the real world.


Character Design and Creation
Course Number CGA 342
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-design-and-creation-CGA%20342

The Character Design and Creation Course builds upon the skills learned in the Model Creation and Shading and Lighting courses by applying knowledge to 3D characters. Students begin with preproduction of a character, developing concept art and character sheets. Students complete a fully textured organic 3D model for possible use in film or high-resolution game technology.


Character Rigging I
Course Number CGA 433
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-i-CGA%20433

The Character Rigging I Course introduces students to the foundations of rigging. Through exposure to the core rigging toolset, students develop a strong understanding of how a joint hierarchy works. While exploring these course concepts, students are also introduced to the basics of scripting. Students also explore how 3D sof tware operates, using that knowledge to create scripts to aid in the interface between the animator and the sof tware. Students learn the principles of mechanical rigging, focusing on topics such as set driven keys, constrains, and expressions. Students then apply these techniques while exploring rigging of inorganic objects such as cars and machines.


Character Rigging II
Course Number CGA 435
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-ii-CGA%20435

The Character Rigging II Course builds upon the skills learned in the Character Rigging 1 course. Students explore advanced rigging techniques, binding and weighting models to deform in an organic manner based on concept art and storyboard direction. Students also explore advanced rigging techniques such as dynamic cloth, hair and fur simulation, and how to integrate their capabilities into a production workflow. This course also expands students’ knowledge of higher-level scripting, challenging them to create a character interface for their advanced rig.


Compositing Fundamentals
Course Number CGA 241
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/compositing-fundamentals-CGA%20241

The Compositing Fundamentals Course introduces students to beginning and intermediate compositing and integration techniques commonly utilized by film and video professionals. The course focuses on the seamless integration of computer-generated elements with real-world live-action video footage. Students learn how to accurately reconstruct and composite computer generated elements to properly match a high-definition film or video source while working in a node-based compositing environment.


Compositing and Scene Finishing I
Course Number CGA 354
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353

The Compositing and Scene Finishing Course will broaden the base of students’ knowledge by offering insight into the process of combining computer-generated imagery (CGI) with video and film elements. By learning what happens when rendered imagery is integrated into the postproduction process, students better understand the core principles of proper compositing and finishing practices. Students will be introduced to the fundamentals of Node-based compositing systems, 3D camera tracking tools accompanied with common rendering methods utilized in current postproduction pipelines.


Compositing and Scene Finishing II
Course Number CGA 355
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353

The Compositing and Scene Finishing II Course advances the compositing and integration concepts discussed in the prior months’ courses. Students focus on advanced integration techniques while adding the use of a 3D compositing environment to their production workflow. This course also introduces rendering techniques used to properly composite both render layers and render buf fers derived from professional 3D sof tware.


Demo Reel Creation
Course Number CGA 482
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/demo-reel-creation-CGA%20482

The Demo Reel Creation Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an ef fort to help the student determine the best material for showcasing


Fundamentals of Animation
Course Number CGA 131
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-animation-CGA%20131

The Fundamentals of Animation Course provides students with the animation tools required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects. The course focuses on positional animation and control with the use of keyframing, timing curves, dope sheets, and dependency graphs, as well as the tools to manipulate them.


Fundamentals of Art I
Course Number CGA 101
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-i-CGA%20101

The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.


Fundamentals of Art II
Course Number CGA 102
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-ii-CGA%20102

The Fundamentals of Art II Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.


Methods of Design
Course Number CGA 112
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/methods-of-design-CGA%20112

The Methods of Design Course focuses on the extensive and complex ideas and implications of basic design to help students understand that design is deliberate, allowing them to intellectually connect artistic intention and compositional conclusion. In this course, students plan, organize, and control hands-on projects using various media. They also use gained knowledge to design environments and simple characters throughout the course.


Model Creation
Course Number DIG 1301
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/model-creation-DIG%201301

The Model Creation Course Explores The Beginning Of The Computer Animation Process By Creating Hard-surface Models From Concept Art To Final Computergenerated Imagery. During An In-depth Exploration Of The Nurbs Modeling Tool Set, Comparisons Of The Relative Dif Ferences Between Polygon, Nurbs, And Subdivision Surface Definitions Are Made. Students Will Develop Techniques And Strategies For Creation Of Ef Ficient Virtual Surfaces.


Portfolio Content Creation I
Course Number CGA 471
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-i-CGA%20471

The Portfolio Content Creation I Course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines.


Portfolio Content Creation II
Course Number CGA 472
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-ii-CGA%20472

In the Portfolio Content Creation II Course, students continue developing their professional quality asset while working against deadline. Students incorporate knowledge developed in Portfolio Content Creation I to improve their artistic sensibilities, workflow, technical knowledge, and personal time management. Students continue working through a critique and review process with the in-lab art directors to develop photorealistic content.


Portfolio Content Creation III
Course Number CGA 473
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-iii-CGA%20473

In the Portfolio Content Creation III Course, students develop the third and most advanced photoreal asset for their portfolio. With the knowledge obtained during previous months, students embark on their final four-week production deadline. Students in this course work with precision at optimal speed, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior. What they experience in this course helps prepare them for the methods, environments, and conditions experienced in the production arena.


Production Modeling
Course Number CGA 352
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/production-modeling-CGA%20352

The Production Modeling Course develops students’ understanding of model development as it applies to the animation production industry. The course builds on all the computer animation foundation courses that precede it, and parallels industry production workflow to develop portfolio models for presentation. Students explore a variety of topics including developing surface flow, anatomical models, and production modeling techniques.


Project Management and Assessment I
Course Number PMA 101
Credits 1.0

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.


Project Management and Assessment II
Course Number PMA 102
Credits 1.0

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.


Project Management and Assessment III
Course Number PMA 203
Credits 1.0

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.


Shading and Lighting
Course Number GRA 1161
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/shading-and-lighting-GRA%201161

The Shading and Lighting Course investigates the mood and lighting, look and feel, shadows and shading, reflections and atmospheres that bring scenes and models to life. During this second of three 3D fundamental courses, students develop an eye for texturing and lighting modeled objects and scenes that parallel the real world. This course builds on the concepts established in the Object Perspective Course, including surface lighting and shadow observations and techniques.


Program description: It hasn’t been that long since “animation”
meant teams of artists working long hours
to make individual 2D cels. For most of the
20th century, that was the way animated
shows and features were made. But the
21st century has seen computers become
essential tools for animators, with increased
processing power and more sophisticated
software combining to move the bulk of
animation from the cel to the CPU. Whether
for animated shows and feature fi lms, video
games, or as special effects in live-action
fi lms, computer animation is an integral part
of the way artists get their vision
onto screens. To become one of those artists, you’ll need
to understand the art, the techniques, and
the technology that professional animators
use to bring their creations to life. You’ll start
that process in the creative and collaborative
environment of our Computer Animation
Center. In this atmosphere, you’ll learn the
tools of the trade that you’ll need to become
a 21st century 3D Artist.

Animation Courses at Rasmussen College

Program Name: Digital Design and Animation Bachelor Degree
Introduction to Computer Graphics
Course Number NM111
Credits 3.0

This course gives students an overview of desktop publishing and other graphic software that enables them to use the computer as a graphic design tool. Additional topics include file management, the Internet, basic keyboarding, and basic troubleshooting. Prerequisite: none


Introduction to Multimedia Design
Course Number NM113
Credits 3.0

This course is designed to provide the student an overview and exposure to the basic multimedia concepts and software. Students examine introductory theory and concepts of four tracks in multimedia: Web, Interactive, Video, and 3D. Preproduction of all multimedia elements are stressed throughout the class with an emphasis on trouble shooting and problem solving. Prerequisite: Introduction to Computer Graphics


Typography
Course Number NM121
Credits 3.0

This course focuses on the fundamentals of typography and introduces the students to aspects of type for display and text design. Students become familiar with the categories of type and a variety of font families. They also become proficient at choosing fonts to match a specific message. Prerequisite: Introduction to Computer Graphics


Digital Publishing
Course Number NM122
Credits 3.0

This course utilizes techniques associated with designing computer graphics and page make-up for desktop publishing. Emphasis is on the exploration of illustration, photo retouching and manipulation, and working toward finished results primarily in printed form as well as web. Prerequisite: Typography


Color Theory and Techniques
Course Number NM124
Credits 3.0

This course introduces basic compositional principles of harmony and contrast through the practice of color applications,digital input devices and graphic software packages. Basic exercises are introduced and practiced to learn how to achieve different visual effects and create visual effectiveness. The use of color in printing is also explored. Prerequisite: Introduction to Computer Graphics


Audio/Video Editing
Course Number NM130
Credits 3.0

Students learn the theory and processes of audio/video editing using non-linear editing software on the desktop. Exercises in production and postproduction techniques will be applied for various delivery media. Students produce and edit a series of short videos for video, disk and Internet applications. Prerequisite: Multimedia Design


Digital Media Production
Course Number NM141
Credits 3.0

This course is a study of the integration of components used in multimedia applications using authoring software. Students use industry-standard software as tools for producing interactive projects. Topics include basic animation techniques, special effects, transitions, and user interactivity. Pre- or Co-requisite: Audio/Video Editing


Fundamentals of Web Authoring and Design
Course Number NM252
Credits 3.0

This course focuses on the students’ basic authoring skills by focusing on the demands, details, and subtleties of creating web pages. HTML and supplemental client side scripting are the primary focus of the course. In addition, processes of graphic and multimedia creation – adding interactivity, color use, file management and formats, testing, publishing, and publicizing are addressed. Students use interactivity and multimedia elements to enhance their site design. Prerequisite: Introduction to Multimedia Design


Digital Media Assembly
Course Number NM262
Credits 3.0

In this course, students will develop and apply scripts to control sprites, video, sound, and interactivity for informational and entertainment animations using authoring software. The project produced in this class will be available for use on CD-ROM. Pre- or Co-requisite: Multimedia Technologies


Multimedia Technologies
Course Number NM272
Credits 3.0

In this course students will learn aspects of advanced programming languages that allow for scripting of complex interactive applications for Internet delivery. Students will also explore the newest technologies and their impact on multimedia and visual design. Prerequisite: Digital Media Production


Multimedia Portfolio Development
Course Number NM280
Credits 2.0

In this course, students select a primary and secondary track to create an industry-quality portfolio consisting of enhanced and updated projects from previous classes as well as newly created projects. Students will create a final portfolio/demo reel using a consistent theme related to their identity package. Pre- or Co-requisite: Digital Media Assembly


The Business of Digital Media
Course Number N301
Credits 4.0

This course is designed to equip digital media students with the basic tools and processes of production and project management. The course is not tool specific and is not geared towards any particular media type—artist, programmer, theme park designer, movie producer, or architect of virtual worlds and video games. The course will build students’ understanding of creative leadership, techniques for management, and personal strengths required to succeed in a career in media. Many of the skills required to bring media projects from concept to completion are not purely technical but more directed to intangible but essential tasks of planning, time management, and motivation of self and others. Prerequisite: Introduction to Business


Figure Drawing
Course Number N305
Credits 4.0

Figure Drawing will emphasize the traditional and realistic approaches used to draw the human figure accurately. There will be an emphasis on gesture, proportions and form development using the human figure in studio and in public settings. The basic structural and anatomical concepts will be covered along with an in depth study of motion and gesture drawing skills. Prerequisite: Color Theory and Techniques


The Study of Animation
Course Number N310
Credits 4.0

This hands-on animation course is intended for students with a computer science background who would like to improve their sense of observation, timing, and motion through the real art of animation to create strong believable animation pieces. A good understanding of motion is an important foundation for using computers and technology to their full potential for the creation of animation. This class also emphasizes artistic and aesthetic creativity through the study of storytelling, acting, character development and dramatic structure. Prerequisite: none


Flash Animation
Course Number N315
Credits 4.0

This course is an introduction to Macromedia’s Flash. The course will cover the basics of Flash: importing, creating & editing vector graphics and creating simple animations, creating interactive elements and incorporating sound and video and testing Flash movies. Also, students explore the steps in creating Flash productions from start-tofinish, including site map and navigation building, button making and output. Prerequisite: Multimedia Technologies


Polygon Modeling
Course Number N320
Credits 4.0

This course provides students with a solid grounding in a variety of three-dimensional modeling mechanisms. Students will research the development issues associated with this software (3DS Max). We will then explore various creation and texturing techniques in both Z-Brush and 3DS Max as they apply to the computer game model. Students will also identify the various roles in a game art development team. Prerequisite: The Study of Animation


Advanced Methods of Computer Graphics
Course Number N325
Credits 4.0

This course is for photographers and artists, who wish to go well beyond the basics of Photoshop. In addition to covering more sophisticated methods of color correction, image manipulation and printing, students will learn scanning, digital camera usage, the mechanics of calibration and other more advanced sets of controls in Photoshop, all within a framework of artistically professional sensibility which will allow the student to develop their own professional work. Prerequisite: Introduction to Computer Graphics


Digital Photography
Course Number N335
Credits 4.0

This course shows students how to evaluate images for communicative effectiveness and aesthetic appeal. They will also digitize images, adjust and manipulate them in the computer, and output them for on-screen and printed use. Through the course students will gain a firm foundation on the fundamental differences between digital photography and traditional manual film including lighting and print. Prerequisite: Audio/Video Editing


Advanced Html Coding With Css
Course Number N345
Credits 4.0

This Class Covers Advanced Elements Of Webpage Creation Using A Text Editor And Html And Xml Standard Tags. This Class Will Focus On Web Terminology, Advanced Html Coding To Include Hyperlinks, Anchors, Tables, Forms, Css, Frames, Design Principles And Accessibility Issues. Emphasis Will Be Placed On Understanding Values And Creation Of Css For Business Environments. We Will Also Explore The Availability Of Tools For Site Management, Validation And Accessibility Checks. Prerequisite: Fundamentals Of Web Authoring And Design


Concept Development for Digital Media
Course Number N350
Credits 4.0

This course is concerned with the cultivation of ideas and problem-solving strategies for still and moving imagery. The use of composition and frame, directing methodologies, editing principles and sound elements will be explored. Students create treatments, inspirational sketches, descriptive drawings, character and object design, storyboards, and animatics as a method for developing and communicating concepts for timebased media. Prerequisite: none


Digital Effects Creation
Course Number N415
Credits 4.0

During this course students will learn advanced techniques in manipulating digital imagery, video and 3D special effects. Topics include image and video representation, digital workflow, lighting, rendering, compositing mixed environments (live and CG), morphing, particle effects, dynamics, camera properties, match-moving, filters, and virtual cinematography. The students will learn the proper application of effects in film and video at a professional production level. Prerequisite: Polygon Modeling


Digital Video/Audio Project
Course Number N435
Credits 4.0

This Advanced Course In Audio/video Production Is For Students To Create A Final Product That Exemplifies The Aesthetic And Technical Aspects Of Digital Video Recording, Non-linear Editing, Special Effect Generation, And Production Of Video (and Associated Audio) Using After Effects, Premiere, Sound Forge And Director. Also Considered Will Be The Preparation Of Digital Video For Use In Interactive Media Such As Cd, Dvd And Web Casts. Students Will Produce A Final Project On Dvd. Students May Work As A Team On This Project. Prerequisites: Audio/video Editing; Digital Media Assembly


Web Design Project
Course Number N440
Credits 4.0

The purpose of this course is the advanced application of knowledge gained by students in the process of developing web sites. This course will take a user-centered approach to designing web sites and will focus on the entire lifecycle of a web site, from the idea of creating a web site, through requirements gathering, conceptual design, physical design, testing, and implementation. Prerequisite: Multimedia Technologies


Animation Graphics Project
Course Number N445
Credits 4.0

This course combines the accumulated knowledge of students in the design and creation in 3D environments. The culmination of this knowledge will be a final 3D Animation project using modeling, texturing and animation techniques. Students are expected to explore various theories and techniques to complete a professional summative 3D animation project. Prerequisite: The Study of Animation


Introduction to Business
Course Number B136
Credits 4.0

This course is a study of the characteristics and functions of business in a free enterprise environment and how business impacts the economy in which we live. Characteristics studied may include opportunities, organizations, management, marketing, analysis and any other activities related to general ownership and operation. Prerequisite: none


E-Commerce
Course Number B218
Credits 4.0

40 hours, 4 credits This course is designed to introduce students to new models for the practice of business as it is affected by new technologies. From ethical issues related to customer privacy to the problems related to timely contract fulfillment, this course engages the student in analyzing the potentials and problems the Internet offers. Topics covered include a survey of strategies and organizational models for new and existing businesses on the Internet, the impact of e-commerce on customer relations (advertising, marketing, customer service), using information technologies for accounting, managing inventories and security, and designing strategies for keeping current with changes in the practice of e-business. Prerequisite: none


Project Planning and Documentation
Course Number B220
Credits 4.0

This course encompasses timelines, deadlines, team-building, communication issues and problem solving. The course is set with pre-defined scenarios to assist with the definition of project roles and phases. The students work through related issues and produce a resolution in a well written format. Prerequisite: Intended for student’s last quarter


Professional Communication
Course Number B271
Credits 4.0

This course teaches communication theory and skills for developing professional documents and oral presentations for audiences in diverse communities and disciplines. To equip students to communicate effectively, this course emphasizes thinking and writing within global contexts, in collaborative situations, and in various electronic environments. Prerequisite: Passing grade in Foundations of English II or placement determined by STEP assessment score.


Success Strategies
Course Number E150
Credits 4.0

This course will enable students to develop positive skills that ensure success in the college setting and workplace. Specific topics in learning and study strategies will lead students to develop and utilize appropriate study techniques, ensuring academic success. Topics in life skills will lead to a better understanding of self and others in our diverse world, and encourage the development and utilization of strategies to promote positive relationships, self-management, and professionalism.


Career Development
Course Number E242
Credits 2.0

The course is designed to study the personal and professional characteristics necessary for obtaining and maintaining suitable employment. The student will assemble a complete job-seeking portfolio including his/her resume and references, letters of application and appreciation, documentation of work and educational history, and demonstration of skills through examples of student work. The course includes an in-depth study of selfmarketing approaches, job interviewing techniques and professionalism as well as participation in a mock interview. Prerequisite: none


Program description: Graduates of this program know basic theories of visual design, object modeling, project management, and portfolio development. They understand business and can apply this understanding to multimedia projects. Graduates can develop and guide visual designs and digital projects from concept to product using techniques from both traditional art and multimedia design, and industry standard software tools and applications. They have skills in critical thinking, communication, and project management, and can apply these skills to serve their businesses. They can apply, analyze, and evaluate theories and techniques of digital design and animation.

Program Name: Multimedia Tech Associates - Digital Design and Animation
Drawing Design and Art Theory
Course Number NM115
Credits 3.0

The goal of this course is to provide an introduction to networking and Internet technologies. This course covers a wide range of material about the Internet, from using the Internet to demonstrating how the Internet works, using different Internet protocols, programming on the Internet, the Internet infrastructure, security, and e-commerce. It not only introduces a variety of concepts, but also discusses in-depth the most significant aspects of Internet, such as the OSI model of networking. In addition to explaining concepts, the course uses a multitude of real world examples of networking issues from a professional’s standpoint, making it a practical preparation for the real world


Introduction to 3D Arts and Animation
Course Number NM131
Credits 3.0

This course introduces students to the fundamentals of 3-dimensional computer modeling and how it applies to a multimedia project. Using basic modeling techniques and utilizing texture, lighting, and environmental effects, students model and render 3-dimensional forms to create surreal and realistic images.


3-Dimensional Animation
Course Number NM240
Credits 3.0

Once students have learned the basics of 3D modeling and rendering, they will explore the fundamentals of animation and the more advanced methods of modeling and texturing. Students will create photo-realistic products and environments utilizing complex technical techniques and thorough creative design. Emphasis will be placed on detailed modeling and texture mapping complementing elementary 3D animation and story development.


Introduction to Business
Course Number B136
Credits 4.0

This course is a study of the characteristics and functions of business in a free enterprise environment and how business impacts the economy in which we live. Characteristics studied may include opportunities, organizations, management, marketing, analysis and any other activities related to general ownership and operation. Prerequisite: none


E-Commerce
Course Number B218
Credits 4.0

40 hours, 4 credits This course is designed to introduce students to new models for the practice of business as it is affected by new technologies. From ethical issues related to customer privacy to the problems related to timely contract fulfillment, this course engages the student in analyzing the potentials and problems the Internet offers. Topics covered include a survey of strategies and organizational models for new and existing businesses on the Internet, the impact of e-commerce on customer relations (advertising, marketing, customer service), using information technologies for accounting, managing inventories and security, and designing strategies for keeping current with changes in the practice of e-business. Prerequisite: none


Project Planning and Documentation
Course Number B220
Credits 4.0

This course encompasses timelines, deadlines, team-building, communication issues and problem solving. The course is set with pre-defined scenarios to assist with the definition of project roles and phases. The students work through related issues and produce a resolution in a well written format. Prerequisite: Intended for student’s last quarter


Professional Communication
Course Number B271
Credits 4.0

This course teaches communication theory and skills for developing professional documents and oral presentations for audiences in diverse communities and disciplines. To equip students to communicate effectively, this course emphasizes thinking and writing within global contexts, in collaborative situations, and in various electronic environments. Prerequisite: Passing grade in Foundations of English II or placement determined by STEP assessment score.


Success Strategies
Course Number E150
Credits 4.0

This course will enable students to develop positive skills that ensure success in the college setting and workplace. Specific topics in learning and study strategies will lead students to develop and utilize appropriate study techniques, ensuring academic success. Topics in life skills will lead to a better understanding of self and others in our diverse world, and encourage the development and utilization of strategies to promote positive relationships, self-management, and professionalism.


Career Development
Course Number E242
Credits 2.0

The course is designed to study the personal and professional characteristics necessary for obtaining and maintaining suitable employment. The student will assemble a complete job-seeking portfolio including his/her resume and references, letters of application and appreciation, documentation of work and educational history, and demonstration of skills through examples of student work. The course includes an in-depth study of selfmarketing approaches, job interviewing techniques and professionalism as well as participation in a mock interview. Prerequisite: none


Introduction to Computer Graphics
Course Number NM111
Credits 3.0

This course gives students an overview of desktop publishing and other graphic software that enables them to use the computer as a graphic design tool. Additional topics include file management, the Internet, basic keyboarding, and basic troubleshooting. Prerequisite: none


Introduction to Multimedia Design
Course Number NM113
Credits 3.0

This course is designed to provide the student an overview and exposure to the basic multimedia concepts and software. Students examine introductory theory and concepts of four tracks in multimedia: Web, Interactive, Video, and 3D. Preproduction of all multimedia elements are stressed throughout the class with an emphasis on trouble shooting and problem solving. Prerequisite: Introduction to Computer Graphics


Typography
Course Number NM121
Credits 3.0

This course focuses on the fundamentals of typography and introduces the students to aspects of type for display and text design. Students become familiar with the categories of type and a variety of font families. They also become proficient at choosing fonts to match a specific message. Prerequisite: Introduction to Computer Graphics


Digital Publishing
Course Number NM122
Credits 3.0

This course utilizes techniques associated with designing computer graphics and page make-up for desktop publishing. Emphasis is on the exploration of illustration, photo retouching and manipulation, and working toward finished results primarily in printed form as well as web. Prerequisite: Typography


Color Theory and Techniques
Course Number NM124
Credits 3.0

This course introduces basic compositional principles of harmony and contrast through the practice of color applications,digital input devices and graphic software packages. Basic exercises are introduced and practiced to learn how to achieve different visual effects and create visual effectiveness. The use of color in printing is also explored. Prerequisite: Introduction to Computer Graphics


Digital Media Production
Course Number NM141
Credits 3.0

This course is a study of the integration of components used in multimedia applications using authoring software. Students use industry-standard software as tools for producing interactive projects. Topics include basic animation techniques, special effects, transitions, and user interactivity. Pre- or Co-requisite: Audio/Video Editing


Fundamentals of Web Authoring and Design
Course Number NM252
Credits 3.0

This course focuses on the students’ basic authoring skills by focusing on the demands, details, and subtleties of creating web pages. HTML and supplemental client side scripting are the primary focus of the course. In addition, processes of graphic and multimedia creation – adding interactivity, color use, file management and formats, testing, publishing, and publicizing are addressed. Students use interactivity and multimedia elements to enhance their site design. Prerequisite: Introduction to Multimedia Design


Digital Media Assembly
Course Number NM262
Credits 3.0

In this course, students will develop and apply scripts to control sprites, video, sound, and interactivity for informational and entertainment animations using authoring software. The project produced in this class will be available for use on CD-ROM. Pre- or Co-requisite: Multimedia Technologies


Multimedia Technologies
Course Number NM272
Credits 3.0

In this course students will learn aspects of advanced programming languages that allow for scripting of complex interactive applications for Internet delivery. Students will also explore the newest technologies and their impact on multimedia and visual design. Prerequisite: Digital Media Production


Multimedia Portfolio Development
Course Number NM280
Credits 2.0

In this course, students select a primary and secondary track to create an industry-quality portfolio consisting of enhanced and updated projects from previous classes as well as newly created projects. Students will create a final portfolio/demo reel using a consistent theme related to their identity package. Pre- or Co-requisite: Digital Media Assembly


Program description: Graduates of this program
know basic theories of visual
design, object modeling, project
management, and portfolio
development. They understand
business and can apply this
understanding to multimedia
projects. Graduates can develop
and guide visual designs and
digital projects from concept
to product using techniques
from both traditional art and
multimedia design, and industrystandard software tools and
applications. They have skills in
critical thinking, communication,
and project management, and
can apply these skills to serve
their businesses. They can apply,
analyze, and evaluate theories
and techniques of digital design
and animation. Graduates value
critical thinking, communication,
diverse perspectives, technology
and information literacy, lifelong
learning, collaborative project
development, and honesty
and integrity in applying their
multimedia design and animation
skills to supporting users and
businesses.

Animation Courses at CDI College

Program Name: 3D Modeling, Animation Art & Design
Life Drawing I
Course Number CM10A
Credits 48.0

In this course, students learn to draw anatomically correct structures of the human body while observing live models. Correct anatomical proportions and accurate musculature are emphasized. Students are also introduced to shading and lighting techniques and views and perspective.


Drawing I
Course Number CM10B
Credits 48.0

This course is an introductory level drawing course designed to have the students apply the fundamental concepts of drawing. Students will experiment with the use of basic shapes and techniques in drawing simple objects comprised of lines, shapes, forms and shading patterns. This course will also continue the coverage of the notions of perspective, scale, and proportions and their role in the production of realistic looking drawings. Students will also gain an understanding of light source placement and shadow casting and how these translate into a final drawing. Students will be able to practice the various techniques learned throughout the course by developing drawings in a progressive manner.


Photoshop I
Course Number CM10C
Credits 48.0

This course introduces the students to the popular image-editing software Adobe Photoshop. The main objective of this course is to teach the student graphical image production using Adobe Photoshop. Through this ‘hands-on’ course, the student will learn the fundamentals of design, as well as advanced features and tips, to prepare images for the Web and for print. By the end of this course, the student will be able to create and enhance sophisticated images using Adobe Photoshop’s tools and features. They will learn how to correct and modify print as well as Web images using various techniques and organizational tools. They will also learn how to apply special effects to original and composite images.


Color & Design
Course Number CM10D
Credits 48.0

The purpose of this course is to introduce the students to the fundamental principles of design and color theory. Students will be introduced to the principle concepts of design such as layout, composition and balance, as well as the theories of color and how to use color creatively. These concepts will be presented in theory as well as reinforced through specific practical exercises and activities that will serve to demonstrate how each of the concepts is integrated into good design.


2D Animation Foundations
Course Number GA10D
Credits 48.0

In this course, students will learn the basic principles of animation. Students will participate in several practical projects designed to illustrate the fundamental processes of animation. The course will explore the traditional techniques of animation and how they apply in the modern world of CG animations. The course will explore the different types of animation including stop-motion, visual effects, traditional animation, and CG.


Life Drawing II
Course Number GA20A
Credits 48.0

This course is dedicated in large part to the drawing and representation of the skeletal structure and musculature of the human body. Students will learn the anatomical names of the skeletal elements, landmarks and muscle groups. Students will learn how to draw the structures of the human skeleton and then add the surface muscle groups and features appropriate to the skeletal sub-structure. The course will also explore the differences in the portrayal of male and female musculoskeletal features. Students will also be introduced to the drawing of animal forms and basic animal surface coverings.


Story Boarding
Course Number GA20B
Credits 48.0

This course introduces students to concept of storyboarding for modelers and animators. Students will learn how to create clear, concise storyboards. Students will explore the elements that contribute to the final production of industry standard storyboards, including everything from a 30 second commercial, a television show, computer game, and feature films. Topics will include concept and production boards, thumbnail sketches, the role of character design, character staging, model sheets, art direction, background (layout) design, and camera positioning.


3D Modeling Foundations
Course Number GA20C
Credits 48.0

This course is an introductory level course exploring the foundations of 3D modeling. Students will learn to think in a 3D environment and design objects in 3D using the typical 3D coordinate system. In addition to learning the fundamentals of modeling, students will also learn how to use the industry standard modeling and animation software package such as Maya to produce a model. Students will learn to work with polygons, NURBS, subdivisions and deformers as well as a brief introduction to lighting and textures.


3D Animation Foundations
Course Number GA20D
Credits 48.0

This course will explore the basic techniques of 3D animation. Using industry standard software, students will take their first steps to animating a basic character. Using a hands-on approach, students will learn the techniques of basic animation, texturing, visual effects and rendering.


Character Design
Course Number GA21E
Credits 48.0

This course explores the design and production of characters for the animation and video game industry. Students will learn the principles of good character design, from research to final detailing, while focusing on character development, style, and personality. Students will apply principles and techniques of design and anatomy to achieve the expressive, well-developed, appealing characters. By the end of this course, students should be able to work with a variety of styles, archetypes and body structures to construct their characters.


Level Design
Course Number GA30A
Credits 48.0

This course explores the principles and theory of sound game level design. Through extensive practical activities, students will learn the steps and processes for taking an idea and designing a game level prototype.


Texture Mapping (Photoshop II)
Course Number GA30B
Credits 48.0

In this course students will be introduced to the process of creating and working with textures as they are used in game design. Students will learn to work with the advanced functions of digital imaging software to produce textures that can then be mapped onto surfaces in subsequent steps in the modeling an animation process. The course will explore advanced image manipulation techniques and procedures which the student will apply to create various textures and materials.


Sculpture
Course Number GA30C
Credits 48.0

In this course, students will transfer their knowledge of anatomy and drawing of anatomical parts to a three dimensional sculpture. This course explores the materials, tools and techniques used in producing a sculpture and how to refine the sculpture into a finished work of art.


Hard Surface and Organic Modeling
Course Number GA30D
Credits 48.0

This course continues the coverage of modeling techniques. Students will learn to design and model both organic surfaces and hard surface objects. Students will learn to produce models using polygonal modeling and splines while working with geometric shapes. Students will also work with textures and materials to create the different types of surfaces.


Acting for Animation
Course Number GA30E
Credits 48.0

This course continues to enhance the students knowledge of 3D animation. The principles of acting in animation are introduced and applied. Students learn how to animate the body language of a character first in pantomime, and then how to do full facial animation to a dialogue track using a single character, and with two characters interacting.


Life Drawing III
Course Number GA40A
Credits 48.0

This course focuses on the drawing of human form in various poses that imply movement or motion. This course focuses on drawing the relationships between the body parts and the environment which surrounds them. Students will study and draw these relationships between anatomy background and foreground elements. The course will also explore the drawing of simple motion, facial expressions and gestures from both a human and an animal perspective.


Maya Scripting
Course Number GA40B
Credits 48.0

This Course Introduces The Student To 3d Scripting Using Maya Embedded Language Or Mel Scripting. Students Will Learn The Various Features And Functions Of The Language That Will Add Advanced Capabilities To The Animations. Students Will Learn How To Use The Mel Scripting Language And Its Capabilities To Streamline And Automate The Character Rigging Process. The Course Will Then Explore The Use Of Mel Scripting To Create A Character Animation.


Character Modeling
Course Number GA40C
Credits 48.0

This course continues the study of modeling techniques with a focus on the design and modeling of 3D characters. Students will explore techniques of character modeling and how to take a character project from idea to final model. Students will design and model individual parts of the character anatomy culminating in the building of a complete character.


Interior Spaces and Worlds
Course Number GA40D
Credits 48.0

This course explores the design and development of game environment modeling. Students will learn how to observe real world environments and then translate those observations into producing a model of the environment. Students will also learn to consider staging and environment mood into the design and modeling of the environment.


Material and Lighting
Course Number GA40E
Credits 48.0

This course covers the importance of materials, textures and lighting as an integral component in the process of creating an effective look and feel to an object or character. This course explores the fundamental use of lighting texture, and material strategies and how they can add to the effectiveness and realistic appearance of game assets. Students will learn to identify and select appropriate materials and textures based on the type and mood of a game or scene.


Brush Based Techniques
Course Number GA50A
Credits 48.0

This course introduces the student to 3D sculpting using industry standard software. The student will leverage the capabilities of the brush-based sculpting and modeling software package to create realistic looking character models with effective textures. Students will apply the software’s texturing and morphing capabilities to design and model a 3D character based on predetermined specifications.


Portfolio I
Course Number GA50B
Credits 48.0

This course is aimed at preparing the students’ transition to the professional world. The focus of this course is to prepare students for job interviews by helping them compile and defend a first draft of their portfolio. The portfolio will contain pieces produced by the students that demonstrate their skills in conceptualization, design, modeling and animation. This will be the first step in assisting students to identify a preferred skill set and to select distinguishing portfolio pieces that showcase this skill. This will then provide them with a focus for polishing their technique and developing a unique style. Feedback will come in the form of industry, instructor and peer critique.


Low Polygon Modeling
Course Number GA50C
Credits 48.0

This course continues the study of modeling techniques. The focus of this course is the exploration of modeling techniques using a low polygon count and the effective use of this technique. Students will learn to identify situations where a low poly count is appropriate versus situations where a higher count is required. Students will then apply modeling techniques using a low polygon count to model characters and objects in an appropriate level of detail.


3D Character Rigging
Course Number GA50D
Credits 48.0

This course explores the process of preparing the setup of a character model for future animation of the character. The course will take the students through the steps of character modeling and animation with a focus on the rigging of the characters. Students will learn how to prepare and setup character rigs, bind structures to geometry and work with meshes and armature. Students will learn to rig facial expressions and lip movement as well as rigging and animating armature.


Lighting and Texture
Course Number GA50E
Credits 48.0

This course builds upon the previously covered topics of lighting and textures. It takes the students beyond the basic light sources and shadows and explores lighting and texturing as an art. Students will learn advanced lighting and texturing skills and techniques and how to apply them to modeling and animation projects. Students will learn to select the appropriate light type for a particular situation as well as the correct material 2D and 3D textures.


Portfolio II
Course Number GA60A
Credits 96.0

This course is aimed at preparing the students’ transition to the professional world, allowing the student to place the final polishing touches on their portfolio work. Students will be required to explain and defend the presentation structure of their portfolio and individual pieces to a panel of their peers and industry in the format of a job interview. All portfolio components should demonstrate the student’s mastery of the programs core competencies while highlighting the uniqueness of their work. Selected pieces should reflect a standard of quality evidenced by additional time spent polishing applied skills. Students will be required to complete their presentation website and marketing collateral.


Professional Presentation
Course Number GA60C
Credits 48.0

This course is designed to introduce the importance of professional business conduct and attitude. Students will learn the importance of preparing themselves properly for the job search process and how to prepare and present the proper marketing collateral. In this course the student will learn the techniques that will help them to properly market themselves to potential employers.


Advanced 3D Animation
Course Number GA60D
Credits 48.0

This course covers the advanced topics in 3D animation. Students will learn to produce real-time 3D animations and work with camera angles and lighting techniques to produce complex animations and effects. Students will learn to distinguish between camera movement and character movement in an animation. Students will be required to apply previously acquired skills in design, modeling, rigging and animation to produce an animation from design to final rendering.


Advanced Lighting and Texturing
Course Number GA60E
Credits 48.0

In this course, students will explore advanced lighting and texturing strategies. Students will learn different methods and techniques to use the full potential of lighting, shading, and textures to increase the detail of an object and enhance its realistic appearance. The course will also look at ways of increasing the detail of the render without necessarily increasing the complexity nor the load on resources. The course will explore the blending of colors, the automation of a scene with the various sampler nodes and utilities, custom UVs, maps and sliders global illumination and final rendering.


Program description: There is growing demand for skilled 3D modelers and animators for film, TV, and video game design. CDI's 3D Modeling Animation Art & Design program gives you a solid foundation in the artistic and technical skills you need to thrive in these competitive industries.

The program teaches key concepts like video game design programs, 3D modeling software, colour theory, life drawing, and other design fundamentals. Students will put their skills to use in the the production and animation of lighting, texturing, characters, layout and design. Graduates of this program will have built a strong portfolio that they can use to launch their careers in animation and design.

Students will be prepared to work in a variety of CGI based industries. Graduates of the program will find employment in game development companies, computer animation studios, and special effects and post-production studios. There are also additional career opportunities in industries that require 3D graphics and animation, such as industrial design firms or software producers.

Animation Courses by State & City

Top 20 US Animation Schools (campus and online)

University of Southern California
Total Programs 251
Number of Subjects 166
Rank in USA 10th
University of Minnesota-Twin Cities
Total Programs 279
Number of Subjects 183
Rank in USA 31st
Swarthmore College
Total Programs 88
Number of Subjects 57
Rank in USA 37th
Middlebury College
Total Programs 66
Number of Subjects 59
Rank in USA 42nd
Carnegie Mellon University
Total Programs 167
Number of Subjects 115
Rank in USA 44th
Carleton College
Total Programs 60
Number of Subjects 53
Rank in USA 48th
Wellesley College
Total Programs 70
Number of Subjects 53
Rank in USA 58th
Rhode Island School of Design
Total Programs 23
Number of Subjects 25
Rank in USA 85th
American University
Total Programs 118
Number of Subjects 105
Rank in USA 97th
University of California-Santa Cruz
Total Programs 80
Number of Subjects 74
Rank in USA 110th
Marist College
Total Programs 81
Number of Subjects 95
Rank in USA 120th
Rochester Institute of Technology
Total Programs 1
Number of Subjects 108
Rank in USA 137th
Chapman University
Total Programs 91
Number of Subjects 95
Rank in USA 139th
Ithaca College
Total Programs 111
Number of Subjects 95
Rank in USA 140th
Emerson College
Total Programs 33
Number of Subjects 40
Rank in USA 145th
University of Illinois at Chicago
Total Programs 143
Number of Subjects 121
Rank in USA 161st
Hampshire College
Total Programs 79
Number of Subjects 71
Rank in USA 190th
University of North Carolina School of the Arts
Total Programs 8
Number of Subjects 11
Rank in USA 199th
Birmingham Southern College
Total Programs 63
Number of Subjects 57
Rank in USA 215th
DigiPen Institute of Technology
Total Programs 9
Number of Subjects 18
Rank in USA 230th