Online Computer Animation Courses at Accredited Schools
Westwood College,
the school below with the highest overall ranking, is effective at equipping students
via its computer animation courses
to be successful
computer animators,
animators,
animation designers,
animation artists, etc.
and connect them to future employers.
According to the US Bureau of Labor Statistics, at present there are 28,800 people employed as
multimedia artists and animators alone in the US, and their average annual salary is
$62,810.
Computer Animation Organizations
Computer Animation Common Job Tasks
- exchanging ideas
- creating various illustrations
- working with a team
Popular Journals & Magazines
Ranked by Excellence
Computer Animation Courses at Westwood College
Program Name:
Bachelor Degree - Animation
| Introduction to Drawing and Perspective |
| Course Number |
GD110 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours This Course Introduces Fundamental Drawing Concepts And Terminology. Topics Include The Principles Of Drawing, Drawing Styles And Technique; Including Lighting, Perspective Fundamentals, Gesture, And Contour. Upon Successful Completion Of This Course, Students Will Be Able To Demonstrate Effective Drawing Skills Using Fundamental Drawing Tools And Techniques, And Properly Use Industrystandard Terminology. |
| Digital Image Editing |
| Course Number |
GD120 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd110 This Course Covers The Basics Of Digital Image Editing And Compositing. Topics Include Digital Photography, Scanning Techniques, Photo Retouching And Manipulation, And Texture Creation. Upon Successful Completion Of This Course, Students Will Be Able To Use Industry-standard Software To Create Seamless Textures, Prepare Digital Images, Work With Painted Textures, And Utilize Alpha Channels In A 3d Application. |
| Introduction to Animation |
| Course Number |
GD150 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd110 This Course Introduces The Fundamentals Of Traditional And Digital Animation. Topics Include The History And Principles Of Animating Key Poses, Timing Cycles, And The Mechanics Of Motion. Upon Successful Completion Of This Course, Students Will Be Able To Present A Short Animation Using Traditional And Digital Techniques. |
| Life Drawing for Animation |
| Course Number |
GD240 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd110 This Course Covers Advanced Drawing Concepts As They Relate To Character Modeling And Animation. Topics Include Basic Human And Animal Anatomy And Form As It Relates To The Surrounding Environment, Spatial Relationships, And Introductory Sculpting Techniques. Upon Successful Completion Of This Course, Students Will Be Able To Effectively Capture And Develop Gestures And Motion In Various Media For Use In 2d And 3d Animation. |
| 2D Animation |
| Course Number |
GD250 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd150, Gd240 This Course Covers The Mechanics And Principles Of 2d Animation. Topics Include Acting, Exaggeration, Light Boards, Peg Boards, And Digital Media. Upon Completion Of This Course, Students Will Be Able To Complete A Pencil Test Demonstrating An Animation Sequence. |
| Digital Animation |
| Course Number |
GD255 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd120, Gd150 This Course Explores Digital Animation As It Applies To Film And Video. Topics Include Key Framing, Animation Software, Optimization, Rotoscoping, Time-lapse, Title Sequencing, And Audio Specific To Digital Animation. Upon Successful Completion Of This Course, Students Will Be Able To Apply A Variety Of Animation Techniques To Create Animation Within A Digital Production Pipeline. |
| Fundamentals of 3D |
| Course Number |
GD260 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd120 This Course Covers The Fundamentals Of A 3d Application. Topics Include Modeling, Rendering, Texturing, Animation, Lighting And Cameras. Upon Successful Completion Of This Course, Students Will Be Able To Apply Fundamental Skills, Techniques, And Terms Toward Components Of A 3d Short. |
| Digital Color Theory |
| Course Number |
GD275 |
| Credits |
3.0 |
3.0 Credit Hours/20 Lecture Hours/20 Lab Hours This Course Explores The Principles Of Color As It Applies To Digital Media. Topics Include Rgb Versus Cymk, Digital Color Principals In The Game Environment, Color For Screen, Bit Depth, Color Pallets, Color Channels, Alpha Channels And File Formats. Upon Successful Completion Of This Course, Students Will Be Able To Demonstrate An Understanding Of The Psychology Of Color And How To Properly Apply Digital Color Theory For Screen And Digital Media. |
| Advanced Drawing and Perspective |
| Course Number |
GD304 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd110 This Course Builds On Traditional Drawing Skills, Focusing On Advanced Drawing And Perspective Techniques. Topics Include Advanced Drawings And Perspective Terms And Techniques Used In Concept Design, Industrial Design, Storyboarding And Other Relevant Areas. Upon Successful Completion Of This Course, Students Will Be Able To Apply Skills To Develop Effective Concept Art For, But Not Limited To, Organic Forms, Environments, Industrial Design And Buildings. |
| Sequential Art and Visual Narrative |
| Course Number |
GD305 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd304 This Course Covers The Elements And Techniques Of Sequential Storytelling. Topics Include Story Boarding And Scene Layout, Graphic Arts Publishing, Pencil Tests, And Animatics. Upon Successful Completion Of This Course, Students Will Be Able To Create Dynamic And Effective Narrative Content For A Variety Of Visual Media. |
| Materials and Lighting |
| Course Number |
GD370 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd360 This Course Focuses On Advanced Uses Of Materials And Lighting As They Apply To Film And Video. Topics Include Low Vs. High Resolution Maps, Displacement Mapping, Photo-realism, Optimization Theory And Technique, Painting For 3d And Unwrapping Techniques As Well As Lighting Techniques For Animation. Upon Successful Completion Of This Course, Students Will Be Able To Apply Advanced Texturing And Lighting Techniques In Film And Video. |
| Advanced 3D |
| Course Number |
GD380 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd360 This Course Covers Advanced 3d Methods And Techniques. Topics Include Rigging, Scripting, And Advanced Rendering Techniques; As Well As An Introduction To Particles, Dynamics, And Simulations. Upon Successful Completion Of This Course, Students Will Be Able To Apply Advanced 3d Techniques Towards The Production Of A Professional 3d Short. |
| Character Development and Setup |
| Course Number |
GD395 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd240, Gd360 This Course Explores Character Design And Modeling. Topics Include Traditional Pencil Sketching And Drawing Techniques, Low Poly And High Poly Character Modeling, And Rigging Characters For Animation. Upon Successful Completion Of This Course, Students Will Be Able To Apply Traditional Techniques To Design An Original Character And Then Model It In A 3d Software Application And Prepare It For Animation. |
| Advanced Digital Effects |
| Course Number |
GD433 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd380 This Course Explores Advanced Digital Effects Techniques Used In Film And Video. Topics Include Blue/green Screen, Matte Creation, Rotoscoping, 3d Elements, Matte Painting, Particles, And Compositing. Upon Successful Completion Of This Course, Students Will Be Able To Apply Digital Effects Techniques To A Film Or Video Project. |
| Advanced Character Animation |
| Course Number |
GD460 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd250, Gd305, Gd395 This Course Is A Progressive Study Of Complex Character Animation Techniques Within A 3d Environment. Topics Include Fundamental Motions, Expressions, Interaction, Physics, And Weights Commonly Applied To Animation. Upon Successful Completion Of This Course, Students Will Be Able To Create A Short Animation Sequence Focusing On Character Acting. |
| Digital Editing for Animation |
| Course Number |
GD465 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd360 This Course Explores Advanced Editing Techniques Used For Animation In Film And Video. Topics Include Various Post Production Techniques. Upon Successful Completion Of This Course, Students Will Be Able To Use Industry-standard Software To Author, Assemble, And Edit Animation Sequences For Use In A Demo Reel. |
| 3D Simulation |
| Course Number |
GD470 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd360 This Course Is A Progressive Study In Physics Based Simulation And Natural Phenomenon. Topics Include Advanced Tools And Scripting Used In Simulation. Upon Successful Completion Of This Course, Students Will Be Able To Analyze And Reconstruct An Actual Event As An Animation. |
| Animation Portfolio Review |
| Course Number |
GD495 |
| Credits |
6.0 |
6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Program Chair Or Dean Approval This Course Focuses On The Development And Critique Of A Professional Animation Portfolio. Topics Include Industry Interviewing Techniques, Portfolio Refinement And Self-marketing Skills. Upon Successful Completion Of This Course, Students Will Be Able To Analyze Their Personal Traits And Present A Digital Portfolio And Résumé That Highlights Their Individual Animation Skills In A Professional Manner. |
| Art History |
| Course Number |
ART300 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Hum250 This Course Provides A Brief Overview Of Historical Ideas And Events In The Development Of The Arts. Topics Include A Review Of The Styles And Schools Of Art As Well As The Functions Of Art In Varying Cultures. Upon Successful Completion Of This Course, Students Will Be Able To Describe Major Characteristics Of Art And Architecture, Analyze Visual Images, And Identify Historically Significant Artistic Styles, Individual Artists, And Works Of Art. |
| Communication Skills |
| Course Number |
COM112 |
| Credits |
3.0 |
Prerequisite(s): Foundational Course(s) If Indicated By Placement Scores This Course Presents An Overview Of The Various Theories And Methods Of Personal And Professional Communications. Topics Include Written And Oral Communication Techniques, Presentation Skills, Intercultural Communication Skills,and Negotiation Skills.upon Successful Completion Of This Course, Students Will Be Able To Communicate Effectively In Personal And Professional Environments And Be Able To Manage Personal And Professional Conflicts. |
| Public Speaking |
| Course Number |
COM305 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Com112 This Course Presents Public Speaking Concepts And Applications. Topics Include Assessing Audience And Environments, Incorporating Subject Matter Research, Verbal And Nonverbal Communications, Use Of Visual Aids, Outlining, And Developing Speeches For A Variety Of Purposes. Upon Successful Completion Of This Course, Students Will Be Able To Create And Present Speeches And Presentations With Appropriate Visual Aids, Research, And Organizational Plans. |
| College Writing I |
| Course Number |
ENG121 |
| Credits |
3.0 |
Prerequisite(s): Foundational Course(s) If Indicated By Placement Scores This Course Introduces Productive Writing Techniques With An Emphasis On The Writing Process. Topics Include Brainstorming,critical Reading And Thinking, Analyzing Audience And Purpose, Developing Clear Thesis Statements, Developing Effective Sentences And Paragraphs, Drafting, Revising, And Editing. Upon Successful Completion Of This Course, Students Will Be Able To Use The Writing Process To Produce Effective Essays. |
| College Writing II |
| Course Number |
ENG221 |
| Credits |
3.0 |
Prerequisite(s): Eng121 This Course Builds On The Skills Taught In College Writing I, With Increased Emphasis On The Writing Process, Argumentation, Research, And Documentation. Topics Include Brainstorming, Analyzing Audience And Purpose, Developing Clear Thesis Statements, Evaluating Sources, Performing Research, And Presenting Correctly Documented Research Results. Upon Successful Completion Of This Course, Students Will Be Able To Adequately Support A Position, Perform And Correctly Document Research, And Report The Results Of A Research Project. |
| Creative Writing |
| Course Number |
ENG421 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Lit301 This Course Emphasizes The Interdependence Of Writing And Literary Studies, Knowledge Of Literature And Literary Theory, Literary Creativity, Innovation, And The Creative Process. Topics Include Fiction, Non-fiction, Poetry, Drama, Screenplays, And The Study Of Literary Works That Urge Students To Think Outside The Box. Upon Successful Completion Of This Course, Students Will Be Able To Analyze Works Of Fiction, Expand Their Powers Of Observation And Imagination, Develop A Unique Voice In Creative Writing, And Cultivate Good Writing Habits. |
| Ethical and Critical Thinking |
| Course Number |
HUM180 |
| Credits |
3.0 |
This course covers the principles and applications of ethical and critical thinking. Topics include argument construction and analysis, inductive and deductive reasoning, logical fallacies, perception, moral approaches, and social responsibility. Upon successful completion of this course, students will be able to analyze ethical issues, evaluate and clarify their own thinking,create sound and valid arguments, and effectively weigh the arguments of others. |
| Humanities |
| Course Number |
HUM250 |
| Credits |
3.0 |
Prerequisite(s): Eng221 This Course Explores The Foundations And Development Of Western Culture From Its Origins In The Ancient Near East To Modern Western Civilization. Topics Include Cultural History,philosophy, Religion, Literature, Art, And Music. Upon Successful Completion Of This Course, Students Will Be Able To Identify Influential Figures And Events, Appreciate And Discuss Well-known Works Of Art And Thought, And Recognize And Analyze Significant Movements And Genres In Western Culture. |
| Introduction to Literature |
| Course Number |
LIT301 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Eng221 This Course Introduces Students To The Literary Genres Of Fiction, Poetry, And Drama. Topics Include Literary Terminology, Criticism, Forms, Elements, Themes, And Major Works And Authors Within These Genres. Upon Successful Completion Of This Course, Students Will Be Able To Actively Read, Appreciate, Analyze, And Respond To Works Of Literature. |
| Science Fiction and Fantasy |
| Course Number |
LIT415 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Lit301 This Course Covers The Genres Of Science Fiction And Fantasy. Topics Include The Use Of Language, Composition, And Characterization Within Different Forms Of Science Fiction And Fantasy. Upon Successful Completion Of This Course, Students Will Be Able To Identify Major Authors And Analyze Significant Works Of Science Fiction And Fantasy. |
| Literature and Film |
| Course Number |
LIT417 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Lit301 This Course Explores The Relationship Between Film And Literature. Topics Include Narrative Techniques And The Differences Between The Media. Upon Successful Completion Of This Course, Students Will Be Able To Identify The Narrative Techniques Used In Film And Literature, And Compare And Analyze The Two Formats. |
| American Government |
| Course Number |
POL107 |
| Credits |
3.0 |
This course is designed to present an overview of American government. Topics include the federal system; political parties; nominations and elections; the legislative, executive and judicial branches; and civil liberties and civil rights. Upon successful completion of this course, students will be able to trace the development of the U.S. Constitution, understand and analyze issues in American government, and discuss the policy-making process. |
| Political Science |
| Course Number |
POL423 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Eng221, Pol107 This Course Explores Some Of The Most Pressing Political Issues Facing The United States And Other Nations. Topics Include Problems And Issues Inherent In Different Governmental Styles And The Political Process Of Democracies And Other Forms Of Government. Upon Successful Completion Of This Course Students Will Be Able To Research, Analyze, And Discuss Issues Related To The Function Of Political Institutions, Issues Relating To A Variety Of Social Changes, Public Policy Matters, And America’s Role As A Global Leader In Foreign Affairs. |
| Introduction to Psychology |
| Course Number |
PSY101 |
| Credits |
3.0 |
Prerequisite(s): Eng121 This Course Is Designed To Present A General Overview Of Psychology As A Social Science. Topics Include Historical Perspectives, Research Methods, Therapies, Applied Psychology,and Other Current Issues. Upon Successful Completion Of This Course, Students Will Be Able To Identify Psychological Concepts And Methods As Used Commonly To Address Real-world Situations. |
| Human Relations |
| Course Number |
SOC121 |
| Credits |
3.0 |
This course explores the nature and importance of human relations. Topics include the communication process, working in diverse environments, teambuilding skills, controlling emotions,and managing conflict. Upon successful completion of this course, students will be able to demonstrate essential transferable skills to function effectively in society. |
| Research Methodologies |
| Course Number |
SOC401 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Eng221, Mth340 This Course Covers Research Methods To Gather, Organize, Analyze, And Convert Data Into Information For The Purposes Of Presentation And Decision Making. Topics Include Primary And Secondary Research, Documentation And Interpretation Of Data, And Presentation To Multicultural Populations. Upon Successful Completion Of This Course, Students Will Be Able To Conduct Independent Research, Analyze The Data Collected, And Present The Information In Written And Oral Forms. |
| College Mathematics |
| Course Number |
MTH107 |
| Credits |
3.0 |
Prerequisite(s): Mth097 If Indicated By Placement Scores This Course Develops Problem-solving And Decision-making Strategies Using Mathematical Tools From Arithmetic, Algebra,geometry, And Statistics. Topics Include Consumer Mathematics,key Concepts In Statistics And Probability, Sets Of Numbers, And Geometry. Upon Successful Completion Of This Course, Students Will Be Able To Apply Mathematical Tools And Methods To Solve Real-world Problems. |
| Introduction to Statistics |
| Course Number |
MTH340 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Mth107 Or Mth170 This Course Introduces Basic Concepts In Statistics With Emphasis On Quantitative Analysis. Topics Include Measures Of Center And Variation, Applications Of Normal Distribution, Interpretations Of Correlation Coefficients, Analyzing And Graphing Linear Regression Models And Fundamentals Of Probability. Upon Successful Completion Of This Course, Students Will Be Able To Analyze Realworld Data, Interpret Graphs, Create Simple Linear Regression Models, And Form Valid Conclusions On The Basis Of Such Analysis. |
| Introduction to Physical Science |
| Course Number |
SCI121 |
| Credits |
3.0 |
Prerequisite(s): Eng121 And Either Mth107 Or Mth170 This Course Is Designed As An Introduction To Physical Science.topics Include Motion, Conservation Laws, Gravity, Waves, And Thermodynamics. Upon Successful Completion Of This Course,students Will Be Able To Describe The Scientific Method, Explain And Define The Principles And Terminology Of Physical Science,and Use Formulas To Solve Related Problems. |
| Earth Science |
| Course Number |
SCI311 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Eng121 This Course Integrates The Various Fields Of Earth Science And Explores How These Fields Interact. Topics Include Meteorology, Geology, Astronomy, And Oceanography. Upon Successful Completion Of This Course, Students Will Be Able To Analyze The Interactions Of Geological Events, The Weather, The Oceans, And Astronomy. |
| Computer Applications |
| Course Number |
CA101 |
| Credits |
3.0 |
This course is designed to increase proficiency in the use of common word processing, spreadsheet, and presentation application software. Topics include the production of business documents and reports. Upon successful completion of this course, students will be able to prepare documents using word processing, spreadsheet, and presentation software. |
| Introduction to Psychology |
| Course Number |
PSY101 |
| Credits |
3.0 |
Prerequisite(s): Eng121 This Course Is Designed To Present A General Overview Of Psychology As A Social Science. Topics Include Historical Perspectives, Research Methods, Therapies, Applied Psychology,and Other Current Issues. Upon Successful Completion Of This Course, Students Will Be Able To Identify Psychological Concepts And Methods As Used Commonly To Address Real-world Situations. |
| Success Strategies |
| Course Number |
PDC111 |
| Credits |
3.0 |
This course focuses on providing the skills and strategies to achieve personal and educational goals. Topics include learning styles, accountability, self-directed learning, managing resources,goal setting, self-esteem, critical thinking, and problem-solving skills. Upon successful completion of this course, students will be able to demonstrate self-reliance and apply the tools for success. |
| Career Management |
| Course Number |
PDC200 |
| Credits |
3.0 |
Prerequisite(s): Student Must Have Completed 50% Of Degree Requirements This Course Provides The Foundation For Developing Long-term Career Management Skills. Topics Include Tips For Producing Quality Résumés And Cover Letters And Interactive Techniques For Interviewing Success. Upon Successful Completion Of This Course,students Will Be Able To Research Job Leads, Write A Résumé,prepare For A Job Interview, Follow Up On A Job Interview, And Apply Strategies To Keep A Job And Advance In A Career. |
Program description: Westwood College's Bachelor Degree in Animation program is intended for students who are interested in a career in animation. The program combines general education courses with graphic design instruction. Graphic design topics include drawing and rendering techniques, 2D animation, 3D animation, digital animation, and digital color theory. Before completing the program, students have the opportunity to complete an animation project and develop a professional portfolio.
Computer Animation Courses at Full Sail University
Program Name:
Computer Animation Bachelors - Online
| 2D Animation |
| Course Number |
CGA 221 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/2d-animation-CGA%20221 |
The 2D Animation Course develops students’ appreciation of the technique
and craft involved in hand-drawn 2D animation, and promotes the understanding
and successful application of the fundamental principles of traditional animation.
Using pencil and paper to explore this art form, students are physically responsible
for controlling and manipulating a subject’s volume, weight, proportion, acting, and
movement, thus gaining a more thorough understanding of the animation process.
This foundation of traditional animation broadens students’ skills as computer
animators and enhances their creative ability. |
| 3D Foundations |
| Course Number |
CGA 121 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/3d-foundations-CGA%20121 |
The 3D Foundations Course familiarizes students with the fundamentals of
creating 2D and 3D computer graphics using Autodesk Maya and Adobe Photoshop.
Students learn the interface and controls of both programs as they learn basic
animation skills that prepare them for the more advanced courses later in the Game
Art Bachelor of Science Degree Program. |
| Animation Preproduction |
| Course Number |
CGA 361 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-preproduction-CGA%20351 |
The Animation Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints. |
| Animation Production |
| Course Number |
CGA 461 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-production-CGA%20461 |
The Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency. |
| Art Creation for Games |
| Course Number |
CGA 251 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/art-creation-for-games-CGA%20251 |
The Art Creation for Games Course provides students with a strong knowledge
of the way real time 3D content is modeled and textured. Students develop game
models of buildings, vehicles, or characters, which includes modeling of high and lowresolution geometry. In addition to modeling, students paint color, generate normal
maps, and specular maps for created geometry. Students finish with a low-resolution
game model with the visual fidelity needed for next generation games. |
| Character Animation I |
| Course Number |
CGA 223 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-i-CGA%20223 |
The Character Animation I Course focuses on the basics of creating strong
character animation in 3D sof tware. Students develop methods for planning an
animation, which helps them learn to create work ef fectively and ef ficiently.
Students also explore what is important in creating movement that appears lifelike
and believable for a character. The goal of this course is to teach students to create
bi-pedal animation that implements strong posing, good staging, and the basic
mechanics of motion using a rigged character. |
| Compositing and Scene Finishing II |
| Course Number |
CGA 355 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353 |
The Compositing and Scene Finishing II Course advances the compositing
and integration concepts discussed in the prior months’ courses. Students focus
on advanced integration techniques while adding the use of a 3D compositing
environment to their production workflow. This course also introduces rendering
techniques used to properly composite both render layers and render buf fers
derived from professional 3D sof tware. |
| Demo Reel Creation |
| Course Number |
CGA 482 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/demo-reel-creation-CGA%20482 |
The Demo Reel Creation Course provides students with the time to develop a
demo reel commonly expected during interviews. During this time, students take
the content developed throughout their degree program and assemble it into a
presentable package. Prior to the creation of the demo reel, a student’s content is
reviewed in an ef fort to help the student determine the best material for showcasing |
| Fundamentals of Animation |
| Course Number |
CGA 131 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-animation-CGA%20131 |
The Fundamentals of Animation Course provides students with the animation
tools required to create, manipulate, and refine any computer-animated sequence.
Building on the traditional animation fundamentals of motion and timing, the course
teaches students computer animation techniques and applies them to the process of
animating modeled projects. The course focuses on positional animation and control
with the use of keyframing, timing curves, dope sheets, and dependency graphs, as
well as the tools to manipulate them. |
| Fundamentals of Art I |
| Course Number |
CGA 101 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-i-CGA%20101 |
The Fundamentals of Art I Course prepares students for the virtual world by
having them step away from the computer and observe, touch, and create in the real
world. These courses suggest that real-world observation and touch is invaluable in
the planning of 3D computer graphics. |
| Methods of Design |
| Course Number |
CGA 112 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/methods-of-design-CGA%20112 |
The Methods of Design Course focuses on the extensive and complex ideas and
implications of basic design to help students understand that design is deliberate,
allowing them to intellectually connect artistic intention and compositional
conclusion. In this course, students plan, organize, and control hands-on projects
using various media. They also use gained knowledge to design environments and
simple characters throughout the course. |
| Fundamentals of Art II |
| Course Number |
CGA 102 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-ii-CGA%20102 |
The Fundamentals of Art II Course prepares students for the virtual world by
having them step away from the computer and observe, touch, and create in the real
world. These courses suggest that real-world observation and touch is invaluable in
the planning of 3D computer graphics. |
| Portfolio Content Creation II |
| Course Number |
CGA 472 |
| Credits |
3.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-ii-CGA%20472 |
In the Portfolio Content Creation II Course, students continue developing their professional quality asset while working against deadline. Students incorporate knowledge developed in Portfolio Content Creation I to improve their artistic sensibilities, workflow, technical knowledge, and personal time management. Students continue working through a critique and review process with the in-lab art directors to develop photorealistic content. |
| Portfolio Content Creation III |
| Course Number |
CGA 473 |
| Credits |
3.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-iii-CGA%20473 |
In the Portfolio Content Creation III Course, students develop the third and most advanced photoreal asset for their portfolio. With the knowledge obtained during previous months, students embark on their final four-week production deadline. Students in this course work with precision at optimal speed, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior. What they experience in this course helps prepare them for the methods, environments, and conditions experienced in the production arena. |
| Production Modeling |
| Course Number |
CGA 352 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/production-modeling-CGA%20352 |
The Production Modeling Course develops students’ understanding of model
development as it applies to the animation production industry. The course builds on
all the computer animation foundation courses that precede it, and parallels industry
production workflow to develop portfolio models for presentation. Students explore
a variety of topics including developing surface flow, anatomical models, and
production modeling techniques. |
| Project Management and Assessment I, II, III |
| Course Number |
PMA 101, 102, 203 |
| Credits |
1.0 |
The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices. |
| Model Creation |
| Course Number |
DIG 1301 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/model-creation-DIG%201301 |
The Model Creation Course Explores The Beginning Of The Computer Animation Process By Creating Hard-surface Models From Concept Art To Final Computergenerated Imagery. During An In-depth Exploration Of The Nurbs Modeling Tool Set, Comparisons Of The Relative Dif Ferences Between Polygon, Nurbs, And Subdivision Surface Definitions Are Made. Students Will Develop Techniques And Strategies For Creation Of Ef Ficient Virtual Surfaces. |
| Portfolio Content Creation I |
| Course Number |
CGA 471 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-i-CGA%20471 |
The Portfolio Content Creation I Course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines. |
| Shading and Lighting |
| Course Number |
GRA 1161 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/shading-and-lighting-GRA%201161 |
The Shading and Lighting Course investigates the mood and lighting, look
and feel, shadows and shading, reflections and atmospheres that bring scenes and
models to life. During this second of three 3D fundamental courses, students develop
an eye for texturing and lighting modeled objects and scenes that parallel the real
world. This course builds on the concepts established in the Object Perspective
Course, including surface lighting and shadow observations and techniques. |
| College Mathematics |
| Course Number |
MGF 1213 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/entertainment-business-bachelors/courses/college-mathematics-MGF%201213 |
The College Mathematics Course is designed to enable students to build skills and confidence in algebra and applied mathematics that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses mathematics in practical situations. |
| English Composition I |
| Course Number |
ENC 1101 |
| Credits |
4.0 |
The English Composition I Course is designed to introduce students to
the writing process. Special at tention is given to selecting and refining topics,
identifying the audience, developing a purpose, and formulating thesis statements.
Grammatical conventions and their applications are heavily stressed. Students
will learn to compose mature, logical sentences, and paragraphs in order to create
rhetorical cohesion. |
| Ethics and Psychology |
| Course Number |
PPE 2110 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/ethics-and-psychology-PPE%202110 |
The Ethics and Psychology Course provides a strong psychological theory
base to the process of character development within the context of storytelling. The
foundation of sound psychological theory provides the students with the capability
of creating films or games that present characters that have distinct personalities,
interesting backstories, and relevant roles within the context of the film or game. |
| Fundamentals of Physics |
| Course Number |
PHY 1000 |
| Credits |
4.0 |
The Fundamentals of Physics Course examines real-world physics and
how those rules can be modeled in mathematical theories. Students will explore
the fundamentals of momentum and energy, force and motion, gravity, particles,
temperature, electricity, magnetism, and light. Students will use the learned
concepts to design mathematical models representing the physics environments.
The students will use this knowledge to communicate concisely the behavioral
characteristics of the natural phenomena. |
| Geometry and Measurement |
| Course Number |
MTG 1205 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/geometry-and-measurement-MTG%201205 |
The Geometry and Measurement Course teaches students a wide spectrum
of geometric concepts that are designed to build upon the math learned in earlier
coursework. The curriculum will emphasize Euclidean geometry and its relationship
to logic, trigonometry, and coordinate geometry. The measurements, constructions,
graphs, and problems involve angles, triangles, polygons, areas and volumes.
Geometry and trigonometric skills are developed exploring problem-solving through
the logic calculations. |
| Historical Archetypes & Mythology |
| Course Number |
GEN 251 |
| Credits |
4.0 |
The Historical Archetypes and Mythology Course explores how myths, fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s entertainment marketplace. Mythology’s cross- cultural themes are frequently represented in a variety of contemporary media, such as computer animation, video games, game art, and movies. The intent of this class is to provide a foundation for understanding the connections between culture, mythology, history, color symbolism, and iconic archetypes relative to the development of various forms of visual media and entertainment.
Students apply course concepts through assignments that demonstrate mastery of archetypal character creation, preproduction planning, applying media localization, and the effective use of cultural color symbolism. Additionally, class discussions, activities, homework, and assignments will pertain to understanding the contribution of a culture’s mythology relative to a culture’s ideas, beliefs, entertainment, and destiny. |
| Interpersonal Communication |
| Course Number |
SPC 2140 |
| Credits |
4.0 |
The Interpersonal Communications Course examines the nature of the communication process, variables affecting the process, and the individuals involved. Additionally, this course includes individual analysis of behavior processes that may impede and/or enhance communication processes. Topics include perception, nonverbal behavior, persuasive communication, identity management, intercultural communication and computer mediated communication. This course also enhances students’ ability to analyze and evaluate information. |
| Psychology of Human Interaction |
| Course Number |
COM 2041 |
| Credits |
4.0 |
The Psychology of Human Interaction Course studies the dynamics of interpersonal relationships. This involves working with, and hopefully getting along with other people. In this course, you will explore the different types of relationships and the problems that can occur when working with others. You will be given effective tools to help manage those relationships and activities. |
| Public Speaking |
| Course Number |
SPC 1606 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/public-speaking-SPC%201606 |
The Public Speaking Course is designed to train students in understanding
and implementing oral communication skills. Learning is centered on student
participation in a variety of speaking/listening situations, which are designed to
increase the understanding of the interpersonal nature of all speech communication.
Students study and participate in the creation and delivery of at least three types of
speeches. Target-audience identification, surveys, body language, effective speaking
techniques, and pre-speech planning are investigated and used to create speeches. |
| Character Animation II |
| Course Number |
CGA 235 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-ii-CGA%20235 |
The Character Animation II Course continues to strengthen students’
animation skills by exploring methods for creating movement that is not only
entertaining and appealing, but also depicts actions that are driven by the
characters’ emotions and personality. Students will also analyze methods for
creating solid acting choices that are unique and interesting. By using discussion
and analysis, students are introduced to the importance of evaluating their own
work as well as the work of their peers. This enables them to critique each other’s
projects with the intent of implementing what they have learned into their own
animation. This class is designed to prepare students for situations they will
encounter in the real world. |
| Character Design and Creation |
| Course Number |
CGA 342 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-design-and-creation-CGA%20342 |
The Character Design and Creation Course builds upon the skills learned in
the Model Creation and Shading and Lighting courses by applying knowledge to 3D
characters. Students begin with preproduction of a character, developing concept
art and character sheets. Students complete a fully textured organic 3D model for
possible use in film or high-resolution game technology. |
| Character Rigging I |
| Course Number |
CGA 433 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-i-CGA%20433 |
The Character Rigging I Course introduces students to the foundations of
rigging. Through exposure to the core rigging toolset, students develop a strong
understanding of how a joint hierarchy works. While exploring these course
concepts, students are also introduced to the basics of scripting. Students also
explore how 3D sof tware operates, using that knowledge to create scripts to aid in
the interface between the animator and the sof tware. Students learn the principles
of mechanical rigging, focusing on topics such as set driven keys, constrains,
and expressions. Students then apply these techniques while exploring rigging of
inorganic objects such as cars and machines. |
| Character Rigging II |
| Course Number |
CGA 435 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-ii-CGA%20435 |
The Character Rigging II Course builds upon the skills learned in the Character
Rigging 1 course. Students explore advanced rigging techniques, binding and
weighting models to deform in an organic manner based on concept art and
storyboard direction. Students also explore advanced rigging techniques such as
dynamic cloth, hair and fur simulation, and how to integrate their capabilities into a
production workflow. This course also expands students’ knowledge of higher-level
scripting, challenging them to create a character interface for their advanced rig. |
| Compositing Fundamentals |
| Course Number |
CGA 241 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/compositing-fundamentals-CGA%20241 |
The Compositing Fundamentals Course introduces students to beginning
and intermediate compositing and integration techniques commonly utilized by
film and video professionals. The course focuses on the seamless integration of
computer-generated elements with real-world live-action video footage. Students
learn how to accurately reconstruct and composite computer generated elements to
properly match a high-definition film or video source while working in a node-based
compositing environment. |
| College Mathematics |
| Course Number |
MGF 1213 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/entertainment-business-bachelors/courses/college-mathematics-MGF%201213 |
The College Mathematics Course is designed to enable students to build skills and confidence in algebra and applied mathematics that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses mathematics in practical situations. |
| Ethics and Psychology |
| Course Number |
PPE 2110 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/ethics-and-psychology-PPE%202110 |
The Ethics and Psychology Course provides a strong psychological theory
base to the process of character development within the context of storytelling. The
foundation of sound psychological theory provides the students with the capability
of creating films or games that present characters that have distinct personalities,
interesting backstories, and relevant roles within the context of the film or game. |
| Fundamentals of Physics |
| Course Number |
PHY 1000 |
| Credits |
4.0 |
The Fundamentals of Physics Course examines real-world physics and
how those rules can be modeled in mathematical theories. Students will explore
the fundamentals of momentum and energy, force and motion, gravity, particles,
temperature, electricity, magnetism, and light. Students will use the learned
concepts to design mathematical models representing the physics environments.
The students will use this knowledge to communicate concisely the behavioral
characteristics of the natural phenomena. |
| Geometry and Measurement |
| Course Number |
MTG 1205 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/geometry-and-measurement-MTG%201205 |
The Geometry and Measurement Course teaches students a wide spectrum
of geometric concepts that are designed to build upon the math learned in earlier
coursework. The curriculum will emphasize Euclidean geometry and its relationship
to logic, trigonometry, and coordinate geometry. The measurements, constructions,
graphs, and problems involve angles, triangles, polygons, areas and volumes.
Geometry and trigonometric skills are developed exploring problem-solving through
the logic calculations. |
| Historical Archetypes and Mythology |
| Course Number |
GEN 251 |
| Credits |
4.0 |
The Historical Archetypes and Mythology Course explores how myths,
fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s
entertainment marketplace. Mythology’s cross- cultural themes are frequently
represented in a variety of contemporary media, such as computer animation, video
games, game art, and movies. The intent of this class is to provide a foundation
for understanding the connections between culture, mythology, history, color
symbolism, and iconic archetypes relative to the development of various forms of
visual media and entertainment.
Students apply course concepts through assignments that demonstrate mastery
of archetypal character creation, preproduction planning, applying media
localization, and the ef fective use of cultural color symbolism. Additionally, class
discussions, activities, homework, and assignments will pertain to understanding
the contribution of a culture’s mythology relative to a culture’s ideas, beliefs,
entertainment, and destiny |
| Interpersonal Communications |
| Course Number |
SPC 2140 |
| Credits |
4.0 |
The Interpersonal Communications Course examines the nature of the
communication process, variables affecting the process, and the individuals
involved. Additionally, this course includes individual analysis of behavior processes
that may impede and/or enhance communication processes. Topics include
perception, nonverbal behavior, persuasive communication, identity management,
intercultural communication and computer mediated communication. This course
also enhances students’ ability to analyze and evaluate information. |
| Public Speaking |
| Course Number |
SPC 1606 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/public-speaking-SPC%201606 |
The Public Speaking Course is designed to train students in understanding
and implementing oral communication skills. Learning is centered on student
participation in a variety of speaking/listening situations, which are designed to
increase the understanding of the interpersonal nature of all speech communication.
Students study and participate in the creation and delivery of at least three types of
speeches. Target-audience identification, surveys, body language, effective speaking
techniques, and pre-speech planning are investigated and used to create speeches. |
| 2D Animation |
| Course Number |
CGA 221 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/2d-animation-CGA%20221 |
The 2D Animation Course develops students’ appreciation of the technique
and craft involved in hand-drawn 2D animation, and promotes the understanding
and successful application of the fundamental principles of traditional animation.
Using pencil and paper to explore this art form, students are physically responsible
for controlling and manipulating a subject’s volume, weight, proportion, acting, and
movement, thus gaining a more thorough understanding of the animation process.
This foundation of traditional animation broadens students’ skills as computer
animators and enhances their creative ability. |
| 3D Foundations |
| Course Number |
CGA 121 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/3d-foundations-CGA%20121 |
The 3D Foundations Course familiarizes students with the fundamentals of
creating 2D and 3D computer graphics using Autodesk Maya and Adobe Photoshop.
Students learn the interface and controls of both programs as they learn basic
animation skills that prepare them for the more advanced courses later in the Game
Art Bachelor of Science Degree Program. |
| Animation Preproduction |
| Course Number |
CGA 361 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-preproduction-CGA%20351 |
The Animation Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints. |
| Animation Production |
| Course Number |
CGA 461 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-production-CGA%20461 |
The Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency. |
| Art Creation for Games |
| Course Number |
CGA 251 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/art-creation-for-games-CGA%20251 |
The Art Creation for Games Course provides students with a strong knowledge
of the way real time 3D content is modeled and textured. Students develop game
models of buildings, vehicles, or characters, which includes modeling of high and lowresolution geometry. In addition to modeling, students paint color, generate normal
maps, and specular maps for created geometry. Students finish with a low-resolution
game model with the visual fidelity needed for next generation games. |
| Character Animation I |
| Course Number |
CGA 223 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-i-CGA%20223 |
The Character Animation I Course focuses on the basics of creating strong
character animation in 3D sof tware. Students develop methods for planning an
animation, which helps them learn to create work ef fectively and ef ficiently.
Students also explore what is important in creating movement that appears lifelike
and believable for a character. The goal of this course is to teach students to create
bi-pedal animation that implements strong posing, good staging, and the basic
mechanics of motion using a rigged character. |
| Character Animation II |
| Course Number |
CGA 235 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-ii-CGA%20235 |
The Character Animation II Course continues to strengthen students’
animation skills by exploring methods for creating movement that is not only
entertaining and appealing, but also depicts actions that are driven by the
characters’ emotions and personality. Students will also analyze methods for
creating solid acting choices that are unique and interesting. By using discussion
and analysis, students are introduced to the importance of evaluating their own
work as well as the work of their peers. This enables them to critique each other’s
projects with the intent of implementing what they have learned into their own
animation. This class is designed to prepare students for situations they will
encounter in the real world. |
| Character Design and Creation |
| Course Number |
CGA 342 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-design-and-creation-CGA%20342 |
The Character Design and Creation Course builds upon the skills learned in
the Model Creation and Shading and Lighting courses by applying knowledge to 3D
characters. Students begin with preproduction of a character, developing concept
art and character sheets. Students complete a fully textured organic 3D model for
possible use in film or high-resolution game technology. |
| Character Rigging I |
| Course Number |
CGA 433 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-i-CGA%20433 |
The Character Rigging I Course introduces students to the foundations of
rigging. Through exposure to the core rigging toolset, students develop a strong
understanding of how a joint hierarchy works. While exploring these course
concepts, students are also introduced to the basics of scripting. Students also
explore how 3D sof tware operates, using that knowledge to create scripts to aid in
the interface between the animator and the sof tware. Students learn the principles
of mechanical rigging, focusing on topics such as set driven keys, constrains,
and expressions. Students then apply these techniques while exploring rigging of
inorganic objects such as cars and machines. |
| Character Rigging II |
| Course Number |
CGA 435 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-ii-CGA%20435 |
The Character Rigging II Course builds upon the skills learned in the Character
Rigging 1 course. Students explore advanced rigging techniques, binding and
weighting models to deform in an organic manner based on concept art and
storyboard direction. Students also explore advanced rigging techniques such as
dynamic cloth, hair and fur simulation, and how to integrate their capabilities into a
production workflow. This course also expands students’ knowledge of higher-level
scripting, challenging them to create a character interface for their advanced rig. |
| Compositing Fundamentals |
| Course Number |
CGA 241 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/compositing-fundamentals-CGA%20241 |
The Compositing Fundamentals Course introduces students to beginning
and intermediate compositing and integration techniques commonly utilized by
film and video professionals. The course focuses on the seamless integration of
computer-generated elements with real-world live-action video footage. Students
learn how to accurately reconstruct and composite computer generated elements to
properly match a high-definition film or video source while working in a node-based
compositing environment. |
| Compositing and Scene Finishing I |
| Course Number |
CGA 354 |
| Credits |
3.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353 |
The Compositing and Scene Finishing Course will broaden the base of students’ knowledge by offering insight into the process of combining computer-generated imagery (CGI) with video and film elements. By learning what happens when rendered imagery is integrated into the postproduction process, students better understand the core principles of proper compositing and finishing practices. Students will be introduced to the fundamentals of Node-based compositing systems, 3D camera tracking tools accompanied with common rendering methods utilized in current postproduction pipelines. |
| Compositing and Scene Finishing II |
| Course Number |
CGA 355 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353 |
The Compositing and Scene Finishing II Course advances the compositing
and integration concepts discussed in the prior months’ courses. Students focus
on advanced integration techniques while adding the use of a 3D compositing
environment to their production workflow. This course also introduces rendering
techniques used to properly composite both render layers and render buf fers
derived from professional 3D sof tware. |
| Demo Reel Creation |
| Course Number |
CGA 482 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/demo-reel-creation-CGA%20482 |
The Demo Reel Creation Course provides students with the time to develop a
demo reel commonly expected during interviews. During this time, students take
the content developed throughout their degree program and assemble it into a
presentable package. Prior to the creation of the demo reel, a student’s content is
reviewed in an ef fort to help the student determine the best material for showcasing |
| Fundamentals of Animation |
| Course Number |
CGA 131 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-animation-CGA%20131 |
The Fundamentals of Animation Course provides students with the animation
tools required to create, manipulate, and refine any computer-animated sequence.
Building on the traditional animation fundamentals of motion and timing, the course
teaches students computer animation techniques and applies them to the process of
animating modeled projects. The course focuses on positional animation and control
with the use of keyframing, timing curves, dope sheets, and dependency graphs, as
well as the tools to manipulate them. |
| Fundamentals of Art I |
| Course Number |
CGA 101 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-i-CGA%20101 |
The Fundamentals of Art I Course prepares students for the virtual world by
having them step away from the computer and observe, touch, and create in the real
world. These courses suggest that real-world observation and touch is invaluable in
the planning of 3D computer graphics. |
| Fundamentals of Art II |
| Course Number |
CGA 102 |
| Credits |
3.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-ii-CGA%20102 |
The Fundamentals of Art II Course prepares students for the virtual world by
having them step away from the computer and observe, touch, and create in the real
world. These courses suggest that real-world observation and touch is invaluable in
the planning of 3D computer graphics. |
| Methods of Design |
| Course Number |
CGA 112 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/methods-of-design-CGA%20112 |
The Methods of Design Course focuses on the extensive and complex ideas and
implications of basic design to help students understand that design is deliberate,
allowing them to intellectually connect artistic intention and compositional
conclusion. In this course, students plan, organize, and control hands-on projects
using various media. They also use gained knowledge to design environments and
simple characters throughout the course. |
| Model Creation |
| Course Number |
DIG 1301 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/model-creation-DIG%201301 |
The Model Creation Course Explores The Beginning Of The Computer Animation Process By Creating Hard-surface Models From Concept Art To Final Computergenerated Imagery. During An In-depth Exploration Of The Nurbs Modeling Tool Set, Comparisons Of The Relative Dif Ferences Between Polygon, Nurbs, And Subdivision Surface Definitions Are Made. Students Will Develop Techniques And Strategies For Creation Of Ef Ficient Virtual Surfaces. |
| Portfolio Content Creation I |
| Course Number |
CGA 471 |
| Credits |
4.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-i-CGA%20471 |
The Portfolio Content Creation I Course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines. |
| Portfolio Content Creation II |
| Course Number |
CGA 472 |
| Credits |
3.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-ii-CGA%20472 |
In the Portfolio Content Creation II Course, students continue developing their professional quality asset while working against deadline. Students incorporate knowledge developed in Portfolio Content Creation I to improve their artistic sensibilities, workflow, technical knowledge, and personal time management. Students continue working through a critique and review process with the in-lab art directors to develop photorealistic content. |
| Portfolio Content Creation III |
| Course Number |
CGA 473 |
| Credits |
3.0 |
| More Info |
http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-iii-CGA%20473 |
In the Portfolio Content Creation III Course, students develop the third and most advanced photoreal asset for their portfolio. With the knowledge obtained during previous months, students embark on their final four-week production deadline. Students in this course work with precision at optimal speed, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior. What they experience in this course helps prepare them for the methods, environments, and conditions experienced in the production arena. |
| Production Modeling |
| Course Number |
CGA 352 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/production-modeling-CGA%20352 |
The Production Modeling Course develops students’ understanding of model
development as it applies to the animation production industry. The course builds on
all the computer animation foundation courses that precede it, and parallels industry
production workflow to develop portfolio models for presentation. Students explore
a variety of topics including developing surface flow, anatomical models, and
production modeling techniques. |
| Project Management and Assessment I |
| Course Number |
PMA 101 |
| Credits |
1.0 |
The Project Management and Assessment Courses are concurrent courses
taken alongside core curriculum in order to assist students with the development,
management, and assessment of program projects. The courses provide an
opportunity for students to apply analysis skills, create strategic plans, and foster
professional workflow practices. |
| Project Management and Assessment II |
| Course Number |
PMA 102 |
| Credits |
1.0 |
The Project Management and Assessment Courses are concurrent courses
taken alongside core curriculum in order to assist students with the development,
management, and assessment of program projects. The courses provide an
opportunity for students to apply analysis skills, create strategic plans, and foster
professional workflow practices. |
| Project Management and Assessment III |
| Course Number |
PMA 203 |
| Credits |
1.0 |
The Project Management and Assessment Courses are concurrent courses
taken alongside core curriculum in order to assist students with the development,
management, and assessment of program projects. The courses provide an
opportunity for students to apply analysis skills, create strategic plans, and foster
professional workflow practices. |
| Shading and Lighting |
| Course Number |
GRA 1161 |
| Credits |
4.0 |
| More Info |
http://online.fullsail.edu/degrees/game-art-bachelors/courses/shading-and-lighting-GRA%201161 |
The Shading and Lighting Course investigates the mood and lighting, look
and feel, shadows and shading, reflections and atmospheres that bring scenes and
models to life. During this second of three 3D fundamental courses, students develop
an eye for texturing and lighting modeled objects and scenes that parallel the real
world. This course builds on the concepts established in the Object Perspective
Course, including surface lighting and shadow observations and techniques. |
Program description: It hasn’t been that long since “animation”
meant teams of artists working long hours
to make individual 2D cels. For most of the
20th century, that was the way animated
shows and features were made. But the
21st century has seen computers become
essential tools for animators, with increased
processing power and more sophisticated
software combining to move the bulk of
animation from the cel to the CPU. Whether
for animated shows and feature fi lms, video
games, or as special effects in live-action
fi lms, computer animation is an integral part
of the way artists get their vision
onto screens. To become one of those artists, you’ll need
to understand the art, the techniques, and
the technology that professional animators
use to bring their creations to life. You’ll start
that process in the creative and collaborative
environment of our Computer Animation
Center. In this atmosphere, you’ll learn the
tools of the trade that you’ll need to become
a 21st century 3D Artist.
Computer Animation Courses at Rasmussen College
Program Name:
Multimedia Tech Associates - Digital Design and Animation
| Drawing Design and Art Theory |
| Course Number |
NM115 |
| Credits |
3.0 |
The goal of this course is to provide an introduction
to networking and Internet technologies. This
course covers a wide range of material about the
Internet, from using the Internet to demonstrating
how the Internet works, using different Internet
protocols, programming on the Internet, the
Internet infrastructure, security, and e-commerce.
It not only introduces a variety of concepts, but also
discusses in-depth the most significant aspects of
Internet, such as the OSI model of networking. In
addition to explaining concepts, the course uses
a multitude of real world examples of networking
issues from a professional’s standpoint, making it
a practical preparation for the real world |
| Introduction to 3D Arts and Animation |
| Course Number |
NM131 |
| Credits |
3.0 |
This course introduces students to the
fundamentals of 3-dimensional computer modeling
and how it applies to a multimedia project. Using
basic modeling techniques and utilizing texture,
lighting, and environmental effects, students model
and render 3-dimensional forms to create surreal
and realistic images. |
| 3-Dimensional Animation |
| Course Number |
NM240 |
| Credits |
3.0 |
Once students have learned the basics of 3D
modeling and rendering, they will explore the
fundamentals of animation and the more advanced
methods of modeling and texturing. Students will
create photo-realistic products and environments
utilizing complex technical techniques and
thorough creative design. Emphasis will be
placed on detailed modeling and texture mapping
complementing elementary 3D animation and story
development. |
| Introduction to Business |
| Course Number |
B136 |
| Credits |
4.0 |
This course is a study of the characteristics
and functions of business in a free enterprise
environment and how business impacts the
economy in which we live. Characteristics
studied may include opportunities, organizations,
management, marketing, analysis and any
other activities related to general ownership and
operation.
Prerequisite: none |
| E-Commerce |
| Course Number |
B218 |
| Credits |
4.0 |
40 hours, 4 credits
This course is designed to introduce students
to new models for the practice of business as
it is affected by new technologies. From ethical
issues related to customer privacy to the problems
related to timely contract fulfillment, this course
engages the student in analyzing the potentials
and problems the Internet offers. Topics covered
include a survey of strategies and organizational
models for new and existing businesses on the
Internet, the impact of e-commerce on customer
relations (advertising, marketing, customer
service), using information technologies for
accounting, managing inventories and security,
and designing strategies for keeping current with
changes in the practice of e-business.
Prerequisite: none |
| Project Planning and Documentation |
| Course Number |
B220 |
| Credits |
4.0 |
This course encompasses timelines, deadlines, team-building, communication issues and problem solving. The course is set with pre-defined scenarios to assist with the definition of project roles and phases. The students work through related issues and produce a resolution in a well written format.
Prerequisite: Intended for student’s last quarter |
| Professional Communication |
| Course Number |
B271 |
| Credits |
4.0 |
This course teaches communication theory and
skills for developing professional documents
and oral presentations for audiences in diverse
communities and disciplines. To equip students to
communicate effectively, this course emphasizes
thinking and writing within global contexts, in
collaborative situations, and in various electronic
environments.
Prerequisite: Passing grade in Foundations of
English II or placement determined by STEP
assessment score. |
| Success Strategies |
| Course Number |
E150 |
| Credits |
4.0 |
This course will enable students to develop positive
skills that ensure success in the college setting
and workplace. Specific topics in learning and
study strategies will lead students to develop and
utilize appropriate study techniques, ensuring
academic success. Topics in life skills will lead to
a better understanding of self and others in our
diverse world, and encourage the development
and utilization of strategies to promote
positive relationships, self-management, and
professionalism. |
| Career Development |
| Course Number |
E242 |
| Credits |
2.0 |
The course is designed to study the personal and
professional characteristics necessary for obtaining
and maintaining suitable employment. The student
will assemble a complete job-seeking portfolio
including his/her resume and references, letters
of application and appreciation, documentation of
work and educational history, and demonstration
of skills through examples of student work.
The course includes an in-depth study of selfmarketing
approaches, job interviewing techniques
and professionalism as well as participation in a
mock interview.
Prerequisite: none |
| Introduction to Computer Graphics |
| Course Number |
NM111 |
| Credits |
3.0 |
This course gives students an overview of desktop publishing and other graphic software that enables them to use the computer as a graphic design tool. Additional topics include file management, the Internet, basic keyboarding, and basic troubleshooting.
Prerequisite: none |
| Typography |
| Course Number |
NM121 |
| Credits |
3.0 |
This course focuses on the fundamentals of typography and introduces the students to aspects of type for display and text design. Students become familiar with the categories of type and a variety of font families. They also become proficient at choosing fonts to match a specific message.
Prerequisite: Introduction to Computer Graphics |
| Digital Publishing |
| Course Number |
NM122 |
| Credits |
3.0 |
This course utilizes techniques associated with designing computer graphics and page make-up for desktop publishing. Emphasis is on the exploration of illustration, photo retouching and manipulation, and working toward finished results primarily in printed form as well as web.
Prerequisite: Typography |
| Color Theory and Techniques |
| Course Number |
NM124 |
| Credits |
3.0 |
This course introduces basic compositional principles of harmony and contrast through the practice of color applications,digital input devices and graphic software packages. Basic exercises are introduced and practiced to learn how to achieve different visual effects and create visual effectiveness. The use of color in printing is also explored.
Prerequisite: Introduction to Computer Graphics |
| Fundamentals of Web Authoring and Design |
| Course Number |
NM252 |
| Credits |
3.0 |
This course focuses on the students’ basic authoring skills by focusing on the demands, details, and subtleties of creating web pages. HTML and supplemental client side scripting are the primary focus of the course. In addition, processes of graphic and multimedia creation – adding interactivity, color use, file management and formats, testing, publishing, and publicizing are addressed. Students use interactivity and multimedia elements to enhance their site design.
Prerequisite: Introduction to Multimedia Design |
Program description: Graduates of this program
know basic theories of visual
design, object modeling, project
management, and portfolio
development. They understand
business and can apply this
understanding to multimedia
projects. Graduates can develop
and guide visual designs and
digital projects from concept
to product using techniques
from both traditional art and
multimedia design, and industrystandard software tools and
applications. They have skills in
critical thinking, communication,
and project management, and
can apply these skills to serve
their businesses. They can apply,
analyze, and evaluate theories
and techniques of digital design
and animation. Graduates value
critical thinking, communication,
diverse perspectives, technology
and information literacy, lifelong
learning, collaborative project
development, and honesty
and integrity in applying their
multimedia design and animation
skills to supporting users and
businesses.
|
| Marist College |
| Total Programs |
81 |
| Number of Subjects |
95 |
| Rank in USA |
120th |