Online Computer Animation Courses at Accredited Schools

Full Sail University, the school below with the highest overall ranking, is effective at equipping students via its computer animation courses to be successful computer animators, animators, animation designers, animation artists, etc. and connect them to future employers. According to the US Bureau of Labor Statistics, at present there are 28,800 people employed as multimedia artists and animators alone in the US, and their average annual salary is $62,810.

Computer Animation Organizations Computer Animation Common Job Tasks
  • exchanging ideas
  • creating various illustrations
  • working with a team
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Ranked by Excellence

Computer Animation Courses at Full Sail University

Program Name: Computer Animation Bachelors - Online
2D Animation
Course Number CGA 221
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/2d-animation-CGA%20221

The 2D Animation Course develops students’ appreciation of the technique and craft involved in hand-drawn 2D animation, and promotes the understanding and successful application of the fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.


3D Foundations
Course Number CGA 121
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/3d-foundations-CGA%20121

The 3D Foundations Course familiarizes students with the fundamentals of creating 2D and 3D computer graphics using Autodesk Maya and Adobe Photoshop. Students learn the interface and controls of both programs as they learn basic animation skills that prepare them for the more advanced courses later in the Game Art Bachelor of Science Degree Program.


Animation Preproduction
Course Number CGA 361
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-preproduction-CGA%20351

The Animation Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.


Animation Production
Course Number CGA 461
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-production-CGA%20461

The Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency.


Art Creation for Games
Course Number CGA 251
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/art-creation-for-games-CGA%20251

The Art Creation for Games Course provides students with a strong knowledge of the way real time 3D content is modeled and textured. Students develop game models of buildings, vehicles, or characters, which includes modeling of high and lowresolution geometry. In addition to modeling, students paint color, generate normal maps, and specular maps for created geometry. Students finish with a low-resolution game model with the visual fidelity needed for next generation games.


Character Animation I
Course Number CGA 223
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-i-CGA%20223

The Character Animation I Course focuses on the basics of creating strong character animation in 3D sof tware. Students develop methods for planning an animation, which helps them learn to create work ef fectively and ef ficiently. Students also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create bi-pedal animation that implements strong posing, good staging, and the basic mechanics of motion using a rigged character.


Compositing and Scene Finishing II
Course Number CGA 355
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353

The Compositing and Scene Finishing II Course advances the compositing and integration concepts discussed in the prior months’ courses. Students focus on advanced integration techniques while adding the use of a 3D compositing environment to their production workflow. This course also introduces rendering techniques used to properly composite both render layers and render buf fers derived from professional 3D sof tware.


Demo Reel Creation
Course Number CGA 482
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/demo-reel-creation-CGA%20482

The Demo Reel Creation Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an ef fort to help the student determine the best material for showcasing


Fundamentals of Animation
Course Number CGA 131
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-animation-CGA%20131

The Fundamentals of Animation Course provides students with the animation tools required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects. The course focuses on positional animation and control with the use of keyframing, timing curves, dope sheets, and dependency graphs, as well as the tools to manipulate them.


Fundamentals of Art I
Course Number CGA 101
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-i-CGA%20101

The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.


Methods of Design
Course Number CGA 112
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/methods-of-design-CGA%20112

The Methods of Design Course focuses on the extensive and complex ideas and implications of basic design to help students understand that design is deliberate, allowing them to intellectually connect artistic intention and compositional conclusion. In this course, students plan, organize, and control hands-on projects using various media. They also use gained knowledge to design environments and simple characters throughout the course.


Fundamentals of Art II
Course Number CGA 102
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-ii-CGA%20102

The Fundamentals of Art II Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.


Portfolio Content Creation II
Course Number CGA 472
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-ii-CGA%20472

In the Portfolio Content Creation II Course, students continue developing their professional quality asset while working against deadline. Students incorporate knowledge developed in Portfolio Content Creation I to improve their artistic sensibilities, workflow, technical knowledge, and personal time management. Students continue working through a critique and review process with the in-lab art directors to develop photorealistic content.


Portfolio Content Creation III
Course Number CGA 473
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-iii-CGA%20473

In the Portfolio Content Creation III Course, students develop the third and most advanced photoreal asset for their portfolio. With the knowledge obtained during previous months, students embark on their final four-week production deadline. Students in this course work with precision at optimal speed, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior. What they experience in this course helps prepare them for the methods, environments, and conditions experienced in the production arena.


Production Modeling
Course Number CGA 352
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/production-modeling-CGA%20352

The Production Modeling Course develops students’ understanding of model development as it applies to the animation production industry. The course builds on all the computer animation foundation courses that precede it, and parallels industry production workflow to develop portfolio models for presentation. Students explore a variety of topics including developing surface flow, anatomical models, and production modeling techniques.


Project Management and Assessment I, II, III
Course Number PMA 101, 102, 203
Credits 1.0

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.


Model Creation
Course Number DIG 1301
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/model-creation-DIG%201301

The Model Creation Course Explores The Beginning Of The Computer Animation Process By Creating Hard-surface Models From Concept Art To Final Computergenerated Imagery. During An In-depth Exploration Of The Nurbs Modeling Tool Set, Comparisons Of The Relative Dif Ferences Between Polygon, Nurbs, And Subdivision Surface Definitions Are Made. Students Will Develop Techniques And Strategies For Creation Of Ef Ficient Virtual Surfaces.


Portfolio Content Creation I
Course Number CGA 471
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-i-CGA%20471

The Portfolio Content Creation I Course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines.


Shading and Lighting
Course Number GRA 1161
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/shading-and-lighting-GRA%201161

The Shading and Lighting Course investigates the mood and lighting, look and feel, shadows and shading, reflections and atmospheres that bring scenes and models to life. During this second of three 3D fundamental courses, students develop an eye for texturing and lighting modeled objects and scenes that parallel the real world. This course builds on the concepts established in the Object Perspective Course, including surface lighting and shadow observations and techniques.


College Mathematics
Course Number MGF 1213
Credits 4.0
More Info http://www.fullsail.edu/degrees/entertainment-business-bachelors/courses/college-mathematics-MGF%201213

The College Mathematics Course is designed to enable students to build skills and confidence in algebra and applied mathematics that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses mathematics in practical situations.


English Composition I
Course Number ENC 1101
Credits 4.0

The English Composition I Course is designed to introduce students to the writing process. Special at tention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.


Ethics and Psychology
Course Number PPE 2110
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/ethics-and-psychology-PPE%202110

The Ethics and Psychology Course provides a strong psychological theory base to the process of character development within the context of storytelling. The foundation of sound psychological theory provides the students with the capability of creating films or games that present characters that have distinct personalities, interesting backstories, and relevant roles within the context of the film or game.


Fundamentals of Physics
Course Number PHY 1000
Credits 4.0

The Fundamentals of Physics Course examines real-world physics and how those rules can be modeled in mathematical theories. Students will explore the fundamentals of momentum and energy, force and motion, gravity, particles, temperature, electricity, magnetism, and light. Students will use the learned concepts to design mathematical models representing the physics environments. The students will use this knowledge to communicate concisely the behavioral characteristics of the natural phenomena.


Geometry and Measurement
Course Number MTG 1205
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/geometry-and-measurement-MTG%201205

The Geometry and Measurement Course teaches students a wide spectrum of geometric concepts that are designed to build upon the math learned in earlier coursework. The curriculum will emphasize Euclidean geometry and its relationship to logic, trigonometry, and coordinate geometry. The measurements, constructions, graphs, and problems involve angles, triangles, polygons, areas and volumes. Geometry and trigonometric skills are developed exploring problem-solving through the logic calculations.


Historical Archetypes & Mythology
Course Number GEN 251
Credits 4.0

The Historical Archetypes and Mythology Course explores how myths, fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s entertainment marketplace. Mythology’s cross- cultural themes are frequently represented in a variety of contemporary media, such as computer animation, video games, game art, and movies. The intent of this class is to provide a foundation for understanding the connections between culture, mythology, history, color symbolism, and iconic archetypes relative to the development of various forms of visual media and entertainment. Students apply course concepts through assignments that demonstrate mastery of archetypal character creation, preproduction planning, applying media localization, and the effective use of cultural color symbolism. Additionally, class discussions, activities, homework, and assignments will pertain to understanding the contribution of a culture’s mythology relative to a culture’s ideas, beliefs, entertainment, and destiny.


Interpersonal Communication
Course Number SPC 2140
Credits 4.0

The Interpersonal Communications Course examines the nature of the communication process, variables affecting the process, and the individuals involved. Additionally, this course includes individual analysis of behavior processes that may impede and/or enhance communication processes. Topics include perception, nonverbal behavior, persuasive communication, identity management, intercultural communication and computer mediated communication. This course also enhances students’ ability to analyze and evaluate information.


Psychology of Human Interaction
Course Number COM 2041
Credits 4.0

The Psychology of Human Interaction Course studies the dynamics of interpersonal relationships. This involves working with, and hopefully getting along with other people. In this course, you will explore the different types of relationships and the problems that can occur when working with others. You will be given effective tools to help manage those relationships and activities.


Public Speaking
Course Number SPC 1606
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/public-speaking-SPC%201606

The Public Speaking Course is designed to train students in understanding and implementing oral communication skills. Learning is centered on student participation in a variety of speaking/listening situations, which are designed to increase the understanding of the interpersonal nature of all speech communication. Students study and participate in the creation and delivery of at least three types of speeches. Target-audience identification, surveys, body language, effective speaking techniques, and pre-speech planning are investigated and used to create speeches.


Character Animation II
Course Number CGA 235
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-ii-CGA%20235

The Character Animation II Course continues to strengthen students’ animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters’ emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students are introduced to the importance of evaluating their own work as well as the work of their peers. This enables them to critique each other’s projects with the intent of implementing what they have learned into their own animation. This class is designed to prepare students for situations they will encounter in the real world.


Character Design and Creation
Course Number CGA 342
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-design-and-creation-CGA%20342

The Character Design and Creation Course builds upon the skills learned in the Model Creation and Shading and Lighting courses by applying knowledge to 3D characters. Students begin with preproduction of a character, developing concept art and character sheets. Students complete a fully textured organic 3D model for possible use in film or high-resolution game technology.


Character Rigging I
Course Number CGA 433
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-i-CGA%20433

The Character Rigging I Course introduces students to the foundations of rigging. Through exposure to the core rigging toolset, students develop a strong understanding of how a joint hierarchy works. While exploring these course concepts, students are also introduced to the basics of scripting. Students also explore how 3D sof tware operates, using that knowledge to create scripts to aid in the interface between the animator and the sof tware. Students learn the principles of mechanical rigging, focusing on topics such as set driven keys, constrains, and expressions. Students then apply these techniques while exploring rigging of inorganic objects such as cars and machines.


Character Rigging II
Course Number CGA 435
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-ii-CGA%20435

The Character Rigging II Course builds upon the skills learned in the Character Rigging 1 course. Students explore advanced rigging techniques, binding and weighting models to deform in an organic manner based on concept art and storyboard direction. Students also explore advanced rigging techniques such as dynamic cloth, hair and fur simulation, and how to integrate their capabilities into a production workflow. This course also expands students’ knowledge of higher-level scripting, challenging them to create a character interface for their advanced rig.


Compositing Fundamentals
Course Number CGA 241
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/compositing-fundamentals-CGA%20241

The Compositing Fundamentals Course introduces students to beginning and intermediate compositing and integration techniques commonly utilized by film and video professionals. The course focuses on the seamless integration of computer-generated elements with real-world live-action video footage. Students learn how to accurately reconstruct and composite computer generated elements to properly match a high-definition film or video source while working in a node-based compositing environment.


College Mathematics
Course Number MGF 1213
Credits 4.0
More Info http://www.fullsail.edu/degrees/entertainment-business-bachelors/courses/college-mathematics-MGF%201213

The College Mathematics Course is designed to enable students to build skills and confidence in algebra and applied mathematics that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses mathematics in practical situations.


Ethics and Psychology
Course Number PPE 2110
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/ethics-and-psychology-PPE%202110

The Ethics and Psychology Course provides a strong psychological theory base to the process of character development within the context of storytelling. The foundation of sound psychological theory provides the students with the capability of creating films or games that present characters that have distinct personalities, interesting backstories, and relevant roles within the context of the film or game.


Fundamentals of Physics
Course Number PHY 1000
Credits 4.0

The Fundamentals of Physics Course examines real-world physics and how those rules can be modeled in mathematical theories. Students will explore the fundamentals of momentum and energy, force and motion, gravity, particles, temperature, electricity, magnetism, and light. Students will use the learned concepts to design mathematical models representing the physics environments. The students will use this knowledge to communicate concisely the behavioral characteristics of the natural phenomena.


Geometry and Measurement
Course Number MTG 1205
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/geometry-and-measurement-MTG%201205

The Geometry and Measurement Course teaches students a wide spectrum of geometric concepts that are designed to build upon the math learned in earlier coursework. The curriculum will emphasize Euclidean geometry and its relationship to logic, trigonometry, and coordinate geometry. The measurements, constructions, graphs, and problems involve angles, triangles, polygons, areas and volumes. Geometry and trigonometric skills are developed exploring problem-solving through the logic calculations.


Historical Archetypes and Mythology
Course Number GEN 251
Credits 4.0

The Historical Archetypes and Mythology Course explores how myths, fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s entertainment marketplace. Mythology’s cross- cultural themes are frequently represented in a variety of contemporary media, such as computer animation, video games, game art, and movies. The intent of this class is to provide a foundation for understanding the connections between culture, mythology, history, color symbolism, and iconic archetypes relative to the development of various forms of visual media and entertainment. Students apply course concepts through assignments that demonstrate mastery of archetypal character creation, preproduction planning, applying media localization, and the ef fective use of cultural color symbolism. Additionally, class discussions, activities, homework, and assignments will pertain to understanding the contribution of a culture’s mythology relative to a culture’s ideas, beliefs, entertainment, and destiny


Interpersonal Communications
Course Number SPC 2140
Credits 4.0

The Interpersonal Communications Course examines the nature of the communication process, variables affecting the process, and the individuals involved. Additionally, this course includes individual analysis of behavior processes that may impede and/or enhance communication processes. Topics include perception, nonverbal behavior, persuasive communication, identity management, intercultural communication and computer mediated communication. This course also enhances students’ ability to analyze and evaluate information.


Public Speaking
Course Number SPC 1606
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/public-speaking-SPC%201606

The Public Speaking Course is designed to train students in understanding and implementing oral communication skills. Learning is centered on student participation in a variety of speaking/listening situations, which are designed to increase the understanding of the interpersonal nature of all speech communication. Students study and participate in the creation and delivery of at least three types of speeches. Target-audience identification, surveys, body language, effective speaking techniques, and pre-speech planning are investigated and used to create speeches.


2D Animation
Course Number CGA 221
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/2d-animation-CGA%20221

The 2D Animation Course develops students’ appreciation of the technique and craft involved in hand-drawn 2D animation, and promotes the understanding and successful application of the fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.


3D Foundations
Course Number CGA 121
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/3d-foundations-CGA%20121

The 3D Foundations Course familiarizes students with the fundamentals of creating 2D and 3D computer graphics using Autodesk Maya and Adobe Photoshop. Students learn the interface and controls of both programs as they learn basic animation skills that prepare them for the more advanced courses later in the Game Art Bachelor of Science Degree Program.


Animation Preproduction
Course Number CGA 361
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-preproduction-CGA%20351

The Animation Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.


Animation Production
Course Number CGA 461
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/animation-production-CGA%20461

The Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency.


Art Creation for Games
Course Number CGA 251
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/art-creation-for-games-CGA%20251

The Art Creation for Games Course provides students with a strong knowledge of the way real time 3D content is modeled and textured. Students develop game models of buildings, vehicles, or characters, which includes modeling of high and lowresolution geometry. In addition to modeling, students paint color, generate normal maps, and specular maps for created geometry. Students finish with a low-resolution game model with the visual fidelity needed for next generation games.


Character Animation I
Course Number CGA 223
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-i-CGA%20223

The Character Animation I Course focuses on the basics of creating strong character animation in 3D sof tware. Students develop methods for planning an animation, which helps them learn to create work ef fectively and ef ficiently. Students also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create bi-pedal animation that implements strong posing, good staging, and the basic mechanics of motion using a rigged character.


Character Animation II
Course Number CGA 235
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-animation-ii-CGA%20235

The Character Animation II Course continues to strengthen students’ animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters’ emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students are introduced to the importance of evaluating their own work as well as the work of their peers. This enables them to critique each other’s projects with the intent of implementing what they have learned into their own animation. This class is designed to prepare students for situations they will encounter in the real world.


Character Design and Creation
Course Number CGA 342
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-design-and-creation-CGA%20342

The Character Design and Creation Course builds upon the skills learned in the Model Creation and Shading and Lighting courses by applying knowledge to 3D characters. Students begin with preproduction of a character, developing concept art and character sheets. Students complete a fully textured organic 3D model for possible use in film or high-resolution game technology.


Character Rigging I
Course Number CGA 433
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-i-CGA%20433

The Character Rigging I Course introduces students to the foundations of rigging. Through exposure to the core rigging toolset, students develop a strong understanding of how a joint hierarchy works. While exploring these course concepts, students are also introduced to the basics of scripting. Students also explore how 3D sof tware operates, using that knowledge to create scripts to aid in the interface between the animator and the sof tware. Students learn the principles of mechanical rigging, focusing on topics such as set driven keys, constrains, and expressions. Students then apply these techniques while exploring rigging of inorganic objects such as cars and machines.


Character Rigging II
Course Number CGA 435
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/character-rigging-ii-CGA%20435

The Character Rigging II Course builds upon the skills learned in the Character Rigging 1 course. Students explore advanced rigging techniques, binding and weighting models to deform in an organic manner based on concept art and storyboard direction. Students also explore advanced rigging techniques such as dynamic cloth, hair and fur simulation, and how to integrate their capabilities into a production workflow. This course also expands students’ knowledge of higher-level scripting, challenging them to create a character interface for their advanced rig.


Compositing Fundamentals
Course Number CGA 241
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/compositing-fundamentals-CGA%20241

The Compositing Fundamentals Course introduces students to beginning and intermediate compositing and integration techniques commonly utilized by film and video professionals. The course focuses on the seamless integration of computer-generated elements with real-world live-action video footage. Students learn how to accurately reconstruct and composite computer generated elements to properly match a high-definition film or video source while working in a node-based compositing environment.


Compositing and Scene Finishing I
Course Number CGA 354
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353

The Compositing and Scene Finishing Course will broaden the base of students’ knowledge by offering insight into the process of combining computer-generated imagery (CGI) with video and film elements. By learning what happens when rendered imagery is integrated into the postproduction process, students better understand the core principles of proper compositing and finishing practices. Students will be introduced to the fundamentals of Node-based compositing systems, 3D camera tracking tools accompanied with common rendering methods utilized in current postproduction pipelines.


Compositing and Scene Finishing II
Course Number CGA 355
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/compositing-and-scene-finishing-CGA%20353

The Compositing and Scene Finishing II Course advances the compositing and integration concepts discussed in the prior months’ courses. Students focus on advanced integration techniques while adding the use of a 3D compositing environment to their production workflow. This course also introduces rendering techniques used to properly composite both render layers and render buf fers derived from professional 3D sof tware.


Demo Reel Creation
Course Number CGA 482
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/demo-reel-creation-CGA%20482

The Demo Reel Creation Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an ef fort to help the student determine the best material for showcasing


Fundamentals of Animation
Course Number CGA 131
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-animation-CGA%20131

The Fundamentals of Animation Course provides students with the animation tools required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects. The course focuses on positional animation and control with the use of keyframing, timing curves, dope sheets, and dependency graphs, as well as the tools to manipulate them.


Fundamentals of Art I
Course Number CGA 101
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-i-CGA%20101

The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.


Fundamentals of Art II
Course Number CGA 102
Credits 3.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/fundamentals-of-art-ii-CGA%20102

The Fundamentals of Art II Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.


Methods of Design
Course Number CGA 112
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/methods-of-design-CGA%20112

The Methods of Design Course focuses on the extensive and complex ideas and implications of basic design to help students understand that design is deliberate, allowing them to intellectually connect artistic intention and compositional conclusion. In this course, students plan, organize, and control hands-on projects using various media. They also use gained knowledge to design environments and simple characters throughout the course.


Model Creation
Course Number DIG 1301
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/model-creation-DIG%201301

The Model Creation Course Explores The Beginning Of The Computer Animation Process By Creating Hard-surface Models From Concept Art To Final Computergenerated Imagery. During An In-depth Exploration Of The Nurbs Modeling Tool Set, Comparisons Of The Relative Dif Ferences Between Polygon, Nurbs, And Subdivision Surface Definitions Are Made. Students Will Develop Techniques And Strategies For Creation Of Ef Ficient Virtual Surfaces.


Portfolio Content Creation I
Course Number CGA 471
Credits 4.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-i-CGA%20471

The Portfolio Content Creation I Course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines.


Portfolio Content Creation II
Course Number CGA 472
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-ii-CGA%20472

In the Portfolio Content Creation II Course, students continue developing their professional quality asset while working against deadline. Students incorporate knowledge developed in Portfolio Content Creation I to improve their artistic sensibilities, workflow, technical knowledge, and personal time management. Students continue working through a critique and review process with the in-lab art directors to develop photorealistic content.


Portfolio Content Creation III
Course Number CGA 473
Credits 3.0
More Info http://www.fullsail.edu/degrees/computer-animation-bachelors/courses/portfolio-content-creation-iii-CGA%20473

In the Portfolio Content Creation III Course, students develop the third and most advanced photoreal asset for their portfolio. With the knowledge obtained during previous months, students embark on their final four-week production deadline. Students in this course work with precision at optimal speed, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior. What they experience in this course helps prepare them for the methods, environments, and conditions experienced in the production arena.


Production Modeling
Course Number CGA 352
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/production-modeling-CGA%20352

The Production Modeling Course develops students’ understanding of model development as it applies to the animation production industry. The course builds on all the computer animation foundation courses that precede it, and parallels industry production workflow to develop portfolio models for presentation. Students explore a variety of topics including developing surface flow, anatomical models, and production modeling techniques.


Project Management and Assessment I
Course Number PMA 101
Credits 1.0

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.


Project Management and Assessment II
Course Number PMA 102
Credits 1.0

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.


Project Management and Assessment III
Course Number PMA 203
Credits 1.0

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.


Shading and Lighting
Course Number GRA 1161
Credits 4.0
More Info http://online.fullsail.edu/degrees/game-art-bachelors/courses/shading-and-lighting-GRA%201161

The Shading and Lighting Course investigates the mood and lighting, look and feel, shadows and shading, reflections and atmospheres that bring scenes and models to life. During this second of three 3D fundamental courses, students develop an eye for texturing and lighting modeled objects and scenes that parallel the real world. This course builds on the concepts established in the Object Perspective Course, including surface lighting and shadow observations and techniques.


Program description: It hasn’t been that long since “animation”
meant teams of artists working long hours
to make individual 2D cels. For most of the
20th century, that was the way animated
shows and features were made. But the
21st century has seen computers become
essential tools for animators, with increased
processing power and more sophisticated
software combining to move the bulk of
animation from the cel to the CPU. Whether
for animated shows and feature fi lms, video
games, or as special effects in live-action
fi lms, computer animation is an integral part
of the way artists get their vision
onto screens. To become one of those artists, you’ll need
to understand the art, the techniques, and
the technology that professional animators
use to bring their creations to life. You’ll start
that process in the creative and collaborative
environment of our Computer Animation
Center. In this atmosphere, you’ll learn the
tools of the trade that you’ll need to become
a 21st century 3D Artist.

Computer Animation Courses at Rasmussen College

Program Name: Multimedia Tech Associates - Digital Design and Animation
Drawing Design and Art Theory
Course Number NM115
Credits 3.0

The goal of this course is to provide an introduction to networking and Internet technologies. This course covers a wide range of material about the Internet, from using the Internet to demonstrating how the Internet works, using different Internet protocols, programming on the Internet, the Internet infrastructure, security, and e-commerce. It not only introduces a variety of concepts, but also discusses in-depth the most significant aspects of Internet, such as the OSI model of networking. In addition to explaining concepts, the course uses a multitude of real world examples of networking issues from a professional’s standpoint, making it a practical preparation for the real world


Introduction to 3D Arts and Animation
Course Number NM131
Credits 3.0

This course introduces students to the fundamentals of 3-dimensional computer modeling and how it applies to a multimedia project. Using basic modeling techniques and utilizing texture, lighting, and environmental effects, students model and render 3-dimensional forms to create surreal and realistic images.


3-Dimensional Animation
Course Number NM240
Credits 3.0

Once students have learned the basics of 3D modeling and rendering, they will explore the fundamentals of animation and the more advanced methods of modeling and texturing. Students will create photo-realistic products and environments utilizing complex technical techniques and thorough creative design. Emphasis will be placed on detailed modeling and texture mapping complementing elementary 3D animation and story development.


Introduction to Business
Course Number B136
Credits 4.0

This course is a study of the characteristics and functions of business in a free enterprise environment and how business impacts the economy in which we live. Characteristics studied may include opportunities, organizations, management, marketing, analysis and any other activities related to general ownership and operation. Prerequisite: none


E-Commerce
Course Number B218
Credits 4.0

40 hours, 4 credits This course is designed to introduce students to new models for the practice of business as it is affected by new technologies. From ethical issues related to customer privacy to the problems related to timely contract fulfillment, this course engages the student in analyzing the potentials and problems the Internet offers. Topics covered include a survey of strategies and organizational models for new and existing businesses on the Internet, the impact of e-commerce on customer relations (advertising, marketing, customer service), using information technologies for accounting, managing inventories and security, and designing strategies for keeping current with changes in the practice of e-business. Prerequisite: none


Project Planning and Documentation
Course Number B220
Credits 4.0

This course encompasses timelines, deadlines, team-building, communication issues and problem solving. The course is set with pre-defined scenarios to assist with the definition of project roles and phases. The students work through related issues and produce a resolution in a well written format. Prerequisite: Intended for student’s last quarter


Professional Communication
Course Number B271
Credits 4.0

This course teaches communication theory and skills for developing professional documents and oral presentations for audiences in diverse communities and disciplines. To equip students to communicate effectively, this course emphasizes thinking and writing within global contexts, in collaborative situations, and in various electronic environments. Prerequisite: Passing grade in Foundations of English II or placement determined by STEP assessment score.


Success Strategies
Course Number E150
Credits 4.0

This course will enable students to develop positive skills that ensure success in the college setting and workplace. Specific topics in learning and study strategies will lead students to develop and utilize appropriate study techniques, ensuring academic success. Topics in life skills will lead to a better understanding of self and others in our diverse world, and encourage the development and utilization of strategies to promote positive relationships, self-management, and professionalism.


Career Development
Course Number E242
Credits 2.0

The course is designed to study the personal and professional characteristics necessary for obtaining and maintaining suitable employment. The student will assemble a complete job-seeking portfolio including his/her resume and references, letters of application and appreciation, documentation of work and educational history, and demonstration of skills through examples of student work. The course includes an in-depth study of selfmarketing approaches, job interviewing techniques and professionalism as well as participation in a mock interview. Prerequisite: none


Introduction to Computer Graphics
Course Number NM111
Credits 3.0

This course gives students an overview of desktop publishing and other graphic software that enables them to use the computer as a graphic design tool. Additional topics include file management, the Internet, basic keyboarding, and basic troubleshooting. Prerequisite: none


Introduction to Multimedia Design
Course Number NM113
Credits 3.0

This course is designed to provide the student an overview and exposure to the basic multimedia concepts and software. Students examine introductory theory and concepts of four tracks in multimedia: Web, Interactive, Video, and 3D. Preproduction of all multimedia elements are stressed throughout the class with an emphasis on trouble shooting and problem solving. Prerequisite: Introduction to Computer Graphics


Typography
Course Number NM121
Credits 3.0

This course focuses on the fundamentals of typography and introduces the students to aspects of type for display and text design. Students become familiar with the categories of type and a variety of font families. They also become proficient at choosing fonts to match a specific message. Prerequisite: Introduction to Computer Graphics


Digital Publishing
Course Number NM122
Credits 3.0

This course utilizes techniques associated with designing computer graphics and page make-up for desktop publishing. Emphasis is on the exploration of illustration, photo retouching and manipulation, and working toward finished results primarily in printed form as well as web. Prerequisite: Typography


Color Theory and Techniques
Course Number NM124
Credits 3.0

This course introduces basic compositional principles of harmony and contrast through the practice of color applications,digital input devices and graphic software packages. Basic exercises are introduced and practiced to learn how to achieve different visual effects and create visual effectiveness. The use of color in printing is also explored. Prerequisite: Introduction to Computer Graphics


Digital Media Production
Course Number NM141
Credits 3.0

This course is a study of the integration of components used in multimedia applications using authoring software. Students use industry-standard software as tools for producing interactive projects. Topics include basic animation techniques, special effects, transitions, and user interactivity. Pre- or Co-requisite: Audio/Video Editing


Fundamentals of Web Authoring and Design
Course Number NM252
Credits 3.0

This course focuses on the students’ basic authoring skills by focusing on the demands, details, and subtleties of creating web pages. HTML and supplemental client side scripting are the primary focus of the course. In addition, processes of graphic and multimedia creation – adding interactivity, color use, file management and formats, testing, publishing, and publicizing are addressed. Students use interactivity and multimedia elements to enhance their site design. Prerequisite: Introduction to Multimedia Design


Digital Media Assembly
Course Number NM262
Credits 3.0

In this course, students will develop and apply scripts to control sprites, video, sound, and interactivity for informational and entertainment animations using authoring software. The project produced in this class will be available for use on CD-ROM. Pre- or Co-requisite: Multimedia Technologies


Multimedia Technologies
Course Number NM272
Credits 3.0

In this course students will learn aspects of advanced programming languages that allow for scripting of complex interactive applications for Internet delivery. Students will also explore the newest technologies and their impact on multimedia and visual design. Prerequisite: Digital Media Production


Multimedia Portfolio Development
Course Number NM280
Credits 2.0

In this course, students select a primary and secondary track to create an industry-quality portfolio consisting of enhanced and updated projects from previous classes as well as newly created projects. Students will create a final portfolio/demo reel using a consistent theme related to their identity package. Pre- or Co-requisite: Digital Media Assembly


Program description: Graduates of this program
know basic theories of visual
design, object modeling, project
management, and portfolio
development. They understand
business and can apply this
understanding to multimedia
projects. Graduates can develop
and guide visual designs and
digital projects from concept
to product using techniques
from both traditional art and
multimedia design, and industrystandard software tools and
applications. They have skills in
critical thinking, communication,
and project management, and
can apply these skills to serve
their businesses. They can apply,
analyze, and evaluate theories
and techniques of digital design
and animation. Graduates value
critical thinking, communication,
diverse perspectives, technology
and information literacy, lifelong
learning, collaborative project
development, and honesty
and integrity in applying their
multimedia design and animation
skills to supporting users and
businesses.

Computer Animation Courses by State & City

Top 20 US Computer Animation Schools (campus and online)

University of Pennsylvania
Total Programs 188
Number of Subjects 140
Rank in USA 5th
University of Southern California
Total Programs 251
Number of Subjects 166
Rank in USA 10th
Texas A & M University
Total Programs 167
Number of Subjects 135
Rank in USA 36th
Carnegie Mellon University
Total Programs 167
Number of Subjects 115
Rank in USA 44th
University of California-Irvine
Total Programs 120
Number of Subjects 90
Rank in USA 49th
University of Miami
Total Programs 177
Number of Subjects 151
Rank in USA 69th
American University
Total Programs 118
Number of Subjects 105
Rank in USA 97th
Marist College
Total Programs 81
Number of Subjects 95
Rank in USA 120th
Rochester Institute of Technology
Total Programs 1
Number of Subjects 108
Rank in USA 137th
Loyola University Chicago
Total Programs 160
Number of Subjects 125
Rank in USA 144th
Emerson College
Total Programs 33
Number of Subjects 40
Rank in USA 145th
University of Denver
Total Programs 136
Number of Subjects 121
Rank in USA 148th
Duquesne University
Total Programs 152
Number of Subjects 127
Rank in USA 166th
Indiana Wesleyan University
Total Programs 117
Number of Subjects 116
Rank in USA 227th
DigiPen Institute of Technology
Total Programs 9
Number of Subjects 18
Rank in USA 230th
University of Idaho
Total Programs 150
Number of Subjects 127
Rank in USA 243rd
Mercer University
Total Programs 97
Number of Subjects 99
Rank in USA 246th
Baldwin-Wallace College
Total Programs 86
Number of Subjects 86
Rank in USA 253rd
Dominican University
Total Programs 88
Number of Subjects 88
Rank in USA 263rd
Elmhurst College
Total Programs 88
Number of Subjects 84
Rank in USA 273rd