Online Game Development Courses at Accredited Schools
Westwood College is effective at equipping students
via its game development courses
to be successful
game developers,
game designers,
video game designers,
software developers, etc.
and connect them to future employers.
According to the US Bureau of Labor Statistics, at present there are 3,390 people employed as
gaming managers alone in the US, and their average annual salary is
$74,030.
Game Development Organizations
Game Development Common Job Tasks
- creating the backgrounds or settings for games
- locating effects in sound libraries
- blending animation and sound with the video game program in authentic ways
Popular Journals & Magazines
Ranked by Excellence
Game Development Courses at Westwood College
Program Name:
Bachelor Degree - Game Software Development
| Introduction to Programming Concepts |
| Course Number |
CS101 |
| Credits |
4.0 |
This course is a foundation for programming concepts and theory.
Topics include computer hardware and software, critical thinking,
style and syntax, pseudo-code, number systems and program
design tools. Upon successful completion of this course, students
will be able to identify and discuss fundamental programming
concepts and tools. |
| Fundamentals of Programming |
| Course Number |
CS106 |
| Credits |
6.0 |
This course introduces the basic concepts of computer
programming, Integrated Development Environments (IDE), and
problem-solving techniques. Topics include flowcharts,
programming logic, debugging, control structures, file
input/output, functions, classes, and input/output manipulation.
Upon successful completion of this course, students will be able
to create, run, debug, and document computer programs. |
| Advanced Programming |
| Course Number |
CS215 |
| Credits |
4.0 |
This Course Covers The Integrated Development Environment (ide). Topics Include Graphical User Interface (gui) Windows, Menus, Dialogue Boxes, Message Loops, Keyboard And Mouse Input, Icons, And Bitmaps. Upon Successful Completion Of This Course, Students Will Be Able To Develop An Advanced Program Using A Gui. |
| Data Structures |
| Course Number |
CS220 |
| Credits |
4.0 |
This course covers data structures. Topics include nodes, linked
lists, stacks, queues, and trees. Upon successful completion of
this course, students will be able to write, compile, and debug
programs containing data structures. |
| Database Applications |
| Course Number |
CS224 |
| Credits |
3.0 |
This course covers the design and building of relational databases
using a database application. Topics include database creation and
manipulation, normalization, entity relationships, creating keys,
table relationships, reports, and forms. Upon successful completion
of this course, students will be able to describe database design
concepts, develop a database, establish relationships between
tables, and design custom views and reports. |
| Software Development Lifecycle |
| Course Number |
SG150 |
| Credits |
4.0 |
This course covers the software development lifecycle, including
requirements, analysis, design, implementation, testing,
deployment, maintenance, and retirement. This course covers a
variety of methodologies used in software development,
including UML. Topics include documentation, procedures,
standards, and practices related to each phase of the software
development lifecycle. Upon successful completion of this course,
students will be able to analyze and implement appropriate
systems development methods. |
| 2D Graphics Programming |
| Course Number |
SG210 |
| Credits |
6.0 |
This course explores the fundamentals of 2D game programming.
Topics include graphic APIs, window creation, input methods,
collision detection, and playing sounds. Upon successful
completion of this course, students will be able to develop a
complete basic 2D game and articulate the value and
developmental challenges of older 2D games. |
| 3D Graphics Programming |
| Course Number |
SG215 |
| Credits |
4.0 |
This course explores the fundamentals of 3D graphics
programming. Topics include mathematics needed for 3D
graphics, meshes, texturing, lighting, and the rendering pipeline.
Upon successful completion of this course, students will be able to
write a program that uses an Application Programming Interface
(API) to display a fully textured and lit mesh on the screen. |
| 3D Game Engine Architecture |
| Course Number |
SG220 |
| Credits |
6.0 |
This course explores 3D game engine architecture and graphic
functions, and investigates approaches to developing code for
different engines using procedural, object-oriented, or patterned
architectures. Topics include scene hierarchy, texture
management and formats, graphic tools, and how these work
together. Upon successful completion of this course, students will
be able to demonstrate the process of building a 3D graphics
engine. |
| Game Software Project |
| Course Number |
SG300 |
| Credits |
3.0 |
This course provides an opportunity to utilize acquired
knowledge and skills to develop a complete game product while
working with a team to assign roles, define the project timeline,
and meet milestones. Topics include server control and game
logic, game initialization process, Graphical User Interface (GUI)
creation and editing, and importing custom assets. Upon
successful completion of this course, students will be able to
contribute to the creation and evaluation of a working version of
a game. |
| Algorithm Analysis and Design |
| Course Number |
SG310 |
| Credits |
4.0 |
This course introduces the classical algorithms used in software
engineering. Topics include analysis and design of algorithms as
well as interpretation and implementation of problem solutions.
Upon successful completion of this course, students will be able
to analyze and solve a wide variety of common programming
problems using algorithms. |
| Game Network Programming |
| Course Number |
SG350 |
| Credits |
4.0 |
This course presents the fundamentals of creating game
software that can be played by multiple players across a
network. Topics include networking protocols and standards,
client/server standards, peer-to-peer topologies, and low-level
network Application Programming Interfaces (APIs). Additional
topics include the identification and recovery of network
problems such as latency and packet loss. Upon successful
completion of this course, students will be able to write
networking code and troubleshoot games that run across a
network. |
| Computer Organization and Assembly Language |
| Course Number |
SG360 |
| Credits |
6.0 |
This course covers the fundamental architecture of computers
and the low-level languages used to interact with the computer.
Topics include storage, registers, input-output (IO), device
interaction, instruction sets, and compiler and interpreter
construction. Upon successful completion of this course, students
will be able to detail the major subsystems comprising a
computer, explain the basic operation of a computer, and assess
how programs are transformed into machine code and then
executed. |
| Systems Programming |
| Course Number |
SG380 |
| Credits |
4.0 |
This course provides an introduction to the concepts underlying
modern operating systems. Topics include memory management,
file systems, process scheduling, inter-process communications,
and multi-threading. Upon successful completion of this course,
students will be able to synthesize concepts and write multithreaded
software. |
| Interpreter Design |
| Course Number |
SG400 |
| Credits |
6.0 |
This course covers the construction of interpreters. Topics
include parsing expressions, parsing statements, interpreting
declared procedures and functions, machine architecture, and
assembly code. Upon successful completion of this course,
students will be able to build an interpreter using a language
such as C++. |
| Game Software Testing and Debugging |
| Course Number |
SG420 |
| Credits |
4.0 |
This course introduces the processes and practices of software
testing and debugging. Topics include white-box, black-box, unit,
integration, and regression testing. Upon successful completion
of this course, students will be able to design and implement a
test plan, and debug and document software performance,
maintainability, and reliability. |
| Game Porting Basics |
| Course Number |
SG430 |
| Credits |
4.0 |
This course discusses the methods, tools, and processes involved
in porting software from personal computers (PCs) to other
devices. Topics include the study of best practices for creating a
portable code base, cost/benefit analysis of portability and its
reusability implications, study of porting methods, and the
hardware and software challenges to porting code successfully.
Upon successful completion of this course, students will be able
to produce a schedule for porting a game, analyze portability, and
port a game to another device. |
| Artificial Intelligence for Games |
| Course Number |
SG440 |
| Credits |
4.0 |
This course covers the neural networks and fuzzy logic as used in
the development of artificial intelligence (AI) engines for gaming
software products. Topics include chasing and evading, finite
state machines, path finding, domain knowledge, decision matrix,
neural networks and fuzzy logic. Upon successful completion of
this course, students will be able to document and analyze a
given domain of knowledge for AI purposes, write a script for use
in an AI context, use a basic neural network model to implement
a decision matrix for the script, and apply a significant portion of
the matrix to a game. |
| Game Development |
| Course Number |
SG450 |
| Credits |
3.0 |
This course presents an iterative model for game software
development. Topics include core design, initial concept, game
balance, look and feel, and industry standard programming
practices. Upon successful completion of this course, students
will be able to design the logic and graphical user interface (GUI)
for a software product, and work as a team member with other
developers to create a gaming software product. |
| Game Project Management |
| Course Number |
SG455 |
| Credits |
3.0 |
This course covers the management functions of a software
development project. Topics include scope, time, cost and quality
management, risk assessment and management, and project
communications. Upon successful completion of this course, students will be able to analyze software project case studies and
create a complete game software project plan. |
| Game Software Senior Project |
| Course Number |
SG490 |
| Credits |
6.0 |
This course allows the development of a game software product
under direct supervision of a faculty member. Topics include
game design review and planning, character animations, making
a vehicle model, making weapons and items, making structures,
and creating and programming sound. Upon successful
completion of this course, students will be able to demonstrate a
working version of the software complete with requirements,
design, test, and user documentation. |
| College Algebra I |
| Course Number |
MTH170 |
| Credits |
3.0 |
This course provides intermediate algebra skills. Topics include
factoring polynomials, graphing and interpreting linear and
nonlinear equations, solving linear systems of equations and
quadratic equations, and performing basic operations with
functions. Upon successful completion of this course, students
will be able to use the rules of algebra to solve applied problems. |
| Trigonometry |
| Course Number |
MTH221 |
| Credits |
3.0 |
This course introduces trigonometric functions and applications.
Topics include conversions between degree and radian
measurements, solving right and oblique triangles, graphing
trigonometric functions, and trigonometric identities. Upon
successful completion of this course, students will be able to use
trigonometry to solve real-world problems. |
| College Algebra II |
| Course Number |
MTH270 |
| Credits |
3.0 |
This course focuses on providing the mathematical tools for
advanced mathematical topics. Topics include logarithms and
exponential equations, simplifying and graphing rational
expressions and equations, function composition and inverses,
and conic sections. Upon successful completion of this course,
students will be able to utilize these topics to solve problems
found in algebra, economics, computing, and the natural and
physical sciences. |
| Calculus |
| Course Number |
MTH331 |
| Credits |
3.0 |
This course presents an introduction to differential calculus. Topics
include determining limits and continuity of functions, finding and
evaluating derivatives of various functions, and determining the
concavity and extrema of functions along an interval. Upon
successful completion of this course, students will be able to join
their knowledge of algebra with calculus to solve a variety of
problems in mathematics, finance, and the natural sciences. |
| Linear Algebra |
| Course Number |
MTH401 |
| Credits |
3.0 |
This course provides the methods and processes in solving
systems of linear equations. Topics include the theory of systems
of linear equations, matrices, vectors, determinants, and linear
transformations. Upon successful completion of this course,
students will have the required skills to apply linear algebra
methods in solving natural and social science problems. |
| Selected Topics in Physics |
| Course Number |
SCI321 |
| Credits |
3.0 |
This course covers selected topics in physics. Topics include the
fundamental principles of science, Newton’s laws of force and
motion, Newton’s laws of universal gravitation, and laws of
thermodynamics. Upon successful completion of this course
students will be able to solve problems dealing with equilibrium,
momentum, energy, thermodynamics, light, and sound waves. |
| Introduction to Game Development |
| Course Number |
SG110 |
| Credits |
3.0 |
This course covers the theoretical and practical considerations governing the development of a game, and how these considerations are manifested in the design and development of games. Topics include game history, terminologies, philosophies, and genres. Upon successful completion of this course, students will be able to demonstrate knowledge of the basics of gaming. |
| Game Analysis and Playability |
| Course Number |
SG140 |
| Credits |
3.0 |
This course covers the concepts behind the development of games, conceptual reflection, genres, and the determination of what actually defines a game’s playability. Topics include game world concepts, game story development, game character development, and considerations for genre-specific game design.Upon successful completion of this course, students will be able to document game playability through analysis of graphics, sound, artificial intelligence, and intended audience. |
| Communication Skills |
| Course Number |
COM112 |
| Credits |
3.0 |
Prerequisite(s): Foundational Course(s) If Indicated By Placement Scores This Course Presents An Overview Of The Various Theories And Methods Of Personal And Professional Communications. Topics Include Written And Oral Communication Techniques, Presentation Skills, Intercultural Communication Skills,and Negotiation Skills.upon Successful Completion Of This Course, Students Will Be Able To Communicate Effectively In Personal And Professional Environments And Be Able To Manage Personal And Professional Conflicts. |
| Public Speaking |
| Course Number |
COM305 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Com112 This Course Presents Public Speaking Concepts And Applications. Topics Include Assessing Audience And Environments, Incorporating Subject Matter Research, Verbal And Nonverbal Communications, Use Of Visual Aids, Outlining, And Developing Speeches For A Variety Of Purposes. Upon Successful Completion Of This Course, Students Will Be Able To Create And Present Speeches And Presentations With Appropriate Visual Aids, Research, And Organizational Plans. |
| College Writing I |
| Course Number |
ENG121 |
| Credits |
3.0 |
Prerequisite(s): Foundational Course(s) If Indicated By Placement Scores This Course Introduces Productive Writing Techniques With An Emphasis On The Writing Process. Topics Include Brainstorming,critical Reading And Thinking, Analyzing Audience And Purpose, Developing Clear Thesis Statements, Developing Effective Sentences And Paragraphs, Drafting, Revising, And Editing. Upon Successful Completion Of This Course, Students Will Be Able To Use The Writing Process To Produce Effective Essays. |
| Ethical and Critical Thinking |
| Course Number |
HUM180 |
| Credits |
3.0 |
This course covers the principles and applications of ethical and critical thinking. Topics include argument construction and analysis, inductive and deductive reasoning, logical fallacies, perception, moral approaches, and social responsibility. Upon successful completion of this course, students will be able to analyze ethical issues, evaluate and clarify their own thinking,create sound and valid arguments, and effectively weigh the arguments of others. |
| Humanities |
| Course Number |
HUM250 |
| Credits |
3.0 |
Prerequisite(s): Eng221 This Course Explores The Foundations And Development Of Western Culture From Its Origins In The Ancient Near East To Modern Western Civilization. Topics Include Cultural History,philosophy, Religion, Literature, Art, And Music. Upon Successful Completion Of This Course, Students Will Be Able To Identify Influential Figures And Events, Appreciate And Discuss Well-known Works Of Art And Thought, And Recognize And Analyze Significant Movements And Genres In Western Culture. |
| Introduction to Literature |
| Course Number |
LIT301 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Eng221 This Course Introduces Students To The Literary Genres Of Fiction, Poetry, And Drama. Topics Include Literary Terminology, Criticism, Forms, Elements, Themes, And Major Works And Authors Within These Genres. Upon Successful Completion Of This Course, Students Will Be Able To Actively Read, Appreciate, Analyze, And Respond To Works Of Literature. |
| Science Fiction and Fantasy |
| Course Number |
LIT415 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Lit301 This Course Covers The Genres Of Science Fiction And Fantasy. Topics Include The Use Of Language, Composition, And Characterization Within Different Forms Of Science Fiction And Fantasy. Upon Successful Completion Of This Course, Students Will Be Able To Identify Major Authors And Analyze Significant Works Of Science Fiction And Fantasy. |
| American Government |
| Course Number |
POL107 |
| Credits |
3.0 |
This course is designed to present an overview of American government. Topics include the federal system; political parties; nominations and elections; the legislative, executive and judicial branches; and civil liberties and civil rights. Upon successful completion of this course, students will be able to trace the development of the U.S. Constitution, understand and analyze issues in American government, and discuss the policy-making process. |
| Political Science |
| Course Number |
POL423 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Eng221, Pol107 This Course Explores Some Of The Most Pressing Political Issues Facing The United States And Other Nations. Topics Include Problems And Issues Inherent In Different Governmental Styles And The Political Process Of Democracies And Other Forms Of Government. Upon Successful Completion Of This Course Students Will Be Able To Research, Analyze, And Discuss Issues Related To The Function Of Political Institutions, Issues Relating To A Variety Of Social Changes, Public Policy Matters, And America’s Role As A Global Leader In Foreign Affairs. |
| Introduction to Psychology |
| Course Number |
PSY101 |
| Credits |
3.0 |
Prerequisite(s): Eng121 This Course Is Designed To Present A General Overview Of Psychology As A Social Science. Topics Include Historical Perspectives, Research Methods, Therapies, Applied Psychology,and Other Current Issues. Upon Successful Completion Of This Course, Students Will Be Able To Identify Psychological Concepts And Methods As Used Commonly To Address Real-world Situations. |
| Human Relations |
| Course Number |
SOC121 |
| Credits |
3.0 |
This course explores the nature and importance of human relations. Topics include the communication process, working in diverse environments, teambuilding skills, controlling emotions,and managing conflict. Upon successful completion of this course, students will be able to demonstrate essential transferable skills to function effectively in society. |
| Research Methodologies |
| Course Number |
SOC401 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Eng221, Mth340 This Course Covers Research Methods To Gather, Organize, Analyze, And Convert Data Into Information For The Purposes Of Presentation And Decision Making. Topics Include Primary And Secondary Research, Documentation And Interpretation Of Data, And Presentation To Multicultural Populations. Upon Successful Completion Of This Course, Students Will Be Able To Conduct Independent Research, Analyze The Data Collected, And Present The Information In Written And Oral Forms. |
| Introduction to Statistics |
| Course Number |
MTH340 |
| Credits |
3.0 |
3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Mth107 Or Mth170 This Course Introduces Basic Concepts In Statistics With Emphasis On Quantitative Analysis. Topics Include Measures Of Center And Variation, Applications Of Normal Distribution, Interpretations Of Correlation Coefficients, Analyzing And Graphing Linear Regression Models And Fundamentals Of Probability. Upon Successful Completion Of This Course, Students Will Be Able To Analyze Realworld Data, Interpret Graphs, Create Simple Linear Regression Models, And Form Valid Conclusions On The Basis Of Such Analysis. |
| Introduction to Physical Science |
| Course Number |
SCI121 |
| Credits |
3.0 |
Prerequisite(s): Eng121 And Either Mth107 Or Mth170 This Course Is Designed As An Introduction To Physical Science.topics Include Motion, Conservation Laws, Gravity, Waves, And Thermodynamics. Upon Successful Completion Of This Course,students Will Be Able To Describe The Scientific Method, Explain And Define The Principles And Terminology Of Physical Science,and Use Formulas To Solve Related Problems. |
| Computer Applications |
| Course Number |
CA101 |
| Credits |
3.0 |
This course is designed to increase proficiency in the use of common word processing, spreadsheet, and presentation application software. Topics include the production of business documents and reports. Upon successful completion of this course, students will be able to prepare documents using word processing, spreadsheet, and presentation software. |
| Success Strategies |
| Course Number |
PDC111 |
| Credits |
3.0 |
This course focuses on providing the skills and strategies to achieve personal and educational goals. Topics include learning styles, accountability, self-directed learning, managing resources,goal setting, self-esteem, critical thinking, and problem-solving skills. Upon successful completion of this course, students will be able to demonstrate self-reliance and apply the tools for success. |
| Career Management |
| Course Number |
PDC200 |
| Credits |
3.0 |
Prerequisite(s): Student Must Have Completed 50% Of Degree Requirements This Course Provides The Foundation For Developing Long-term Career Management Skills. Topics Include Tips For Producing Quality Résumés And Cover Letters And Interactive Techniques For Interviewing Success. Upon Successful Completion Of This Course,students Will Be Able To Research Job Leads, Write A Résumé,prepare For A Job Interview, Follow Up On A Job Interview, And Apply Strategies To Keep A Job And Advance In A Career. |
Program description: The superhero leaps from building to building—and you’re the person who gave him the gift.
With a bachelor’s degree in game software development, you’ll gain the ability to apply core knowledge of software engineering to employment settings through a curriculum that emphasizes game and interactive software development. If you have been researching online game colleges, consider the Westwood College online campus. Our coursework will teach you how to apply critical thinking, logic, communications and problem-solving skills in managing the challenges that occur in a game development environment. This program helps prepare a student for an entry level position in the game software development industry including the following roles: application developer, game software programmer, product software developer, game quality assurance or software developer.