Online Video Game Courses at Accredited Schools

DeVry University, the school below with the highest overall ranking, is effective at equipping students via its video game courses to be successful video game developers, game designers, video game designers, game developers, etc. and connect them to future employers. According to the US Bureau of Labor Statistics, at present there are 495,500 people employed as computer software engineers, applications alone in the US, and their average annual salary is $90,170. Computer software engineers, systems software make on average $96,620 per year and there are about 385,200 of them employed today.

Video Game Organizations Video Game Common Job Tasks
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  • managing the sales
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Ranked by Excellence

Video Game Courses at DeVry University

Program Name: Bachelor's in Game and Simulation Programming
Professional Writing
Course Number ENGL-227
Credits 4.0

This course extends composition principles to writing in a career context. Through a process-oriented approach, students learn to create effective reports and correspondence. Major emphasis is given to the principles of professional writing in common applications. Studies include electronic communication and oral reporting. Students may also learn to create web pages for communication purposes. Prerequisite: ENGL-112


Studies in Literature
Course Number HUMN-421
Credits 3.0

This course introduces literature in social, historical and cultural contexts. Through readings from various historical periods and cultures, students learn genres, forms and elements of literature. In discussions and assignments, they use analysis and critical thinking to reveal the complexity and richness of language, the diversity and commonality of human experience and the ethical dimensions of literary works. Literature’s relevance to society and culture emerges from its connections to nonliterary texts. Prerequisite: ENGL-135


Post-1945 History
Course Number HUMN-412
Credits 3.0

This course explores major political and historical trends worldwide, from conditions leading to World War II to the present. Major themes include the Cold War, the demise of European colonialism, the struggle for independence and stability in the Third World, the economic emergence of the Pacific Rim, the collapse of the Soviet empire and the impact of technological development. Prerequisite: ENGL-135


Social Movements
Course Number POLI-410
Credits 3.0

This course examines how political drama changes when new players enter the political arena. Through case studies of several modern social movements such as temperance, populism, civil rights, feminism, environmentalism, fundamentalism and nationalism, this course examines causes of movements as well as their tactics, obstacles and successes. Students gain a clearer understanding of the prospects, methods and limits of social change from below.


Math Programming for Games
Course Number GSP-221
Credits 4.0

This Course Introduces 2d Geometry And The Application Of Linear Algebra As Used In Video Games And Interactive Simulation Design. Students Learn Mathematical Principles Such As Parametric And Implicit Linear Equations, The Derivative And Integral, Implementation And Application Of Linear Algebra Using A Vector Class, And Collision Detection Between A Particle/ball And Straight Boundaries. Prerequisites: Gsp-125 And Phys-216


Programming Game Physics
Course Number GSP-321
Credits 4.0

This course covers 3D geometry, math and physics as applied to video games and interactive simulation design. Topics include 2D and 3D transformations, matrix representation of transformations, matrix-matrix and matrix-vector multiplication, perspective projection, rotational physics and calculation of mass properties. Prerequisite: PHYS-216


Discrete Mathematics
Course Number MATH-233
Credits 3.0

This Course Introduces Discrete Mathematics As Applied To Game And Simulation Programming Problems. Topics Include Logic, Sets, Boolean Algebra, Data Representation, Counting, Probability, Randomness, Algorithm Efficiency, Recursion, Recurrence Relations, Markov Chains, Graphs And Trees. Mathematical Reasoning Is Emphasized Throughout. Computer Software Is Used In Problem Modeling And Solutions. Prerequisites: Gsp-125 And Math-190


Introduction to Game and Simulation Programming
Course Number GSP-111
Credits 4.0

This course provides a broad overview of the game industry, as well as of the game development and design process. An introduction to programming logic and design is also included. Prerequisite: Admission to the GSP program


Practical Game Design with Lab
Course Number GSP-240
Credits 5.0

This course focuses on basic elements used to systematically transform a designer’s vision into a working game or simulation. Topics include spatial and task design; design integration; control schemes; game balancing; game play mechanics and player interaction; tuning; and types and methods of testing and analysis. Prerequisite: GSP-111


Introduction to Computer Graphics Modeling and Programming with Lab
Course Number GSP-261
Credits 5.0

This Course Introduces Principles Of 3d Computer Graphics Modeling From The Perspectives Of The Technical Modeler And The Programmer Responsible For Creating 3d Environments For Games And Simulations. Students Explore Methods For 3d Modeling, Environmental Programming And Model Interaction. Prerequisites: Gsp-125 And Gsp-240


Simulation Design and Programming with Lab
Course Number GSP-281
Credits 5.0

This course explores mathematical theories, models and principles fundamental to design and development of computer simulations for study and interpretation of real phenomena; for learning and evaluation tools; and for instructional simulations and in-game simulation event development. Prerequisite: GSP-295


Modification and Level Design with Lab
Course Number GSP-340
Credits 5.0

This Course Introduces Tools And Concepts Used To Create Levels For Games, Including Level Design, Architecture Theory, Critical Path And Flow, Game Balancing, Play-testing And Storytelling. Working As A Team, Students Create An Original Modification (mod) Based On A Current Game Engine, Creating Original Levels, Characters And Content For Real-time Multi-player And First-person Games. Prerequisite: Gsp-261


Software Engineering for Game Programming with Lab
Course Number GSP-410
Credits 5.0

This course introduces principles and methodologies of software engineering for game and simulation software development. Processes and tools covered ensure that software products are developed to meet requirements, are tested for reliability, can be effectively maintained, and are delivered on time and within budget. An iterative and incremental development process is introduced as a team approach across the software development life cycle. Prerequisite: GSP-362


Introduction to Programming in C++ with Lab
Course Number GSP-115
Credits 4.0

This Course Introduces Basics Of Designing And Coding Programs – Including Use Of An Integrated Development Environment (ide) – Language Syntax, As Well As Debugger Tools And Techniques. Students Learn To Develop Programs That Manipulate Simple Data Structures, Such As Arrays, As Well As Different Types Of Files. Prerequisite: Gsp-111


Intermediate Programming in C++/OOP with Lab
Course Number GSP-125
Credits 5.0

This course introduces object-oriented programming concepts including objects, classes, encapsulation, polymorphism and inheritance. Students design, code, test and document programs. Prerequisite: GSP-115


Computer Systems for Programmers with Lab
Course Number GSP-215
Credits 5.0

This course covers hardware and software aspects of computer systems – knowledge of which is essential for designing highperforming game engines – that affect game software performance. Prerequisite: GSP-125


Data Structures with Lab
Course Number GSP-295
Credits 5.0

This course examines abstract data structures – including linked lists, stacks, queues, tables, trees and graphs – their uses and programming algorithms required to implement them. Prerequisite: GSP-125


Artificial Intelligence for Games and Simulations with Lab
Course Number GSP-315
Credits 5.0

This course covers artificial intelligence methods and techniques related to game and simulation programming. Topics explored include autonomous movement, path finding, decision-making, genre considerations and learning with dynamic programming. Prerequisite: GSP-295


Computer Graphics Programming I with Lab
Course Number GSP-381
Credits 5.0

This course introduces computer graphics programming. Topics include 2D and 3D rendering, 3D animation, and programming for sound and input/output devices. Prerequisite: GSP-321


Computer Graphics Programming II with Lab
Course Number GSP-390
Credits 5.0

Building On The Foundation Established In Gsp-381, Students Explore Scene Management, Terrains, Particle Effects And Advanced Techniques In Programming Computer Graphics. Prerequisite: Gsp-381


Game Engine Design and Integration with Lab
Course Number GSP-420
Credits 5.0

This course introduces the logic and function of game engines, as well as the software core of computer games. Addressed are systems (graphics, input, sound and clock); virtual consoles; 3D graphics renderers; game engine function interfaces; and tools and data as aspects of game engines that facilitate reuse of assets such as graphics, characters, animated machines and levels. Prerequisite: GSP-410


Multiplayer Online Game Programming with Lab
Course Number GSP-470
Credits 5.0

This course introduces player behavior and programming topics unique to online multiplayer game environments for role play, casual and virtual world games. Topics include synchronous and asynchronous game design, player interaction, network performance and game system management. Prerequisite: Senior status


Applied Development Project I
Course Number GSP-361
Credits 4.0

Students in this course work individually to apply knowledge and mastered skills to develop small game or simulation programs, or modifications to game or simulation programs. Prerequisite: GSP-315


Applied Development Project II
Course Number GSP-362
Credits 4.0

Students in this course work as team members to apply knowledge and mastered skills to design and develop small game or simulation programs, or modifications to game or simulation programs. Prerequisite: GSP-361


Senior Project I
Course Number GSP-494
Credits 2.0

Students in this course apply knowledge and mastered skills to develop at least one complete level of a 3D game or simulation. This course must be taken at DeVry. Prerequisite: GSP-420


Senior Project II
Course Number GSP-497
Credits 2.0

In This Course, A Continuation Of Gsp-494, Students Further Apply Knowledge And Mastered Skills To Develop At Least One Complete Level Of A 3d Game Or Simulation. This Course Must Be Taken At Devry. Prerequisite: Gsp-494


Composition
Course Number ENGL-112
Credits 4.0

This course develops writing skills through analysis of essays, articles and other written works that are used as models for writing practice and development. Writing assignments stress process approaches, development, organization, revision and audience awareness. Students use word processing and webbased tools to develop written work. Eligibility to enroll in the course is based on placement results or successful completion of ENGL-092. / 4-4


Advanced Composition
Course Number ENGL-135
Credits 4.0

This course builds on the conventions and techniques of composition through critical reading requirements and longer, more sophisticated reports, including a documented library research paper. Assignments require revising and editing for an intended audience. Students are also taught search strategies for accessing a variety of print and electronic resources. Prerequisite: ENGL-112 / 4-4


Interpersonal Communication
Course Number SPCH-277
Credits 4.0

This course explores ways in which people interact verbally and nonverbally, and teaches basic principles of interpersonal communication including perception, self-concept, persuasive communication, nonverbal communication, semantics, roles and norms, and communication barriers. Activities include participation in groups, pairs and interactive communication situations. Prerequisite: ENGL-112


Technology, Society, and Culture
Course Number HUMN-432
Credits 3.0

In this capstone course, the relationship between society and technology is investigated through reading, reflection, research and reports. The course identifies conditions that have promoted technological development and assesses the social, political, environmental, cultural and economic effects of current technology. Issues of control and ethical considerations in the use of technology are primary. Discussion and oral and written reports draw together students’ prior learning in specialty and general education courses. This course must be taken at DeVry. Prerequisites: Senior status, and successful completion of all General Education requirements except courses with the prefix CARD


Cross-Cultural Communications
Course Number SOCS-187
Credits 3.0

This course promotes cultural sensitivity through readings, discussions, research and informal forums with guest speakers of other cultures. Students learn the importance of effective communication among diverse ethnic groups and gain knowledge of principles that govern social interactions in a multicultural milieu. / 3-3


Social Psychology
Course Number PSYC-315
Credits 3.0

Students In This Course Explore Ways In Which Individuals Think About, Influence, Are Influenced By And Otherwise Relate To People. Individual Behavior In The Context Of Social Groups And Forces Is Emphasized. Coursework Provides A Basis For Scientifically Addressing Key Issues Of This Field. Prerequisite: Psyc-110, Socs-185, Socs-187 Or Socs-190


Career Development
Course Number CARD-205
Credits 5.0

Career planning strategies and resources are explored to prepare students for a successful job search and to maximize potential for advancement and long-term professional growth. Students perform self-assessment and goal-setting activities, and apply research and evaluation skills to execute job search and career advancement strategies. Each student assembles a professional portfolio highlighting achievements, goals and concrete plans. This course must be taken at DeVry. Prerequisite: Upper-term status / 2-2


Critical Thinking and Problem-Solving
Course Number COLL-148
Credits 5.0

This course focuses on identifying and articulating skills needed for academic and professional success. Coursework provides instruction and practice in critical thinking and problem-solving through analysis of critical reading and reasoning, as well as through examination of problem-solving methodologies. Students learn to work in teams, to identify and resolve problems, and to use research effectively to gather and evaluate relevant and useful information. / 3-3


Pre-Calculus
Course Number MATH-190
Credits 4.0

This Course Emphasizes Topics That Form The Foundation For Study Of Electronics, Engineering Technology, Game And Simulation Programming, And Calculus. Topics Include Analyzing And Graphing Quadratic, Polynomial, Rational, Exponential,logarithmic And Trigonometric Functions; And Developing Complex Solutions To Problems In Rectangular, Trigonometric And Euler Form. Students Use Computer Software And Technology To Assist In Problem Solving And Analysis. Eligibility To Enroll In The Course Is Based On Placement Results, Or Successful Completion Of Math-104 Or Math-114. / 4-4


Physics with Lab
Course Number PHYS-216
Credits 4.0

This Course Examines Fundamental Principles Of Mechanics, Thermodynamics, Optics, And Electricity And Magnetism, As Well As Aspects Of Modern Physics. Lab Activities Complement Classroom Discussion And Include Experiments That Concisely Illustrate Main Theoretical Topics Presented. Prerequisite: Math-102, Math-114 Or Math-190 / 5-4


Project Management
Course Number MGMT-404
Credits 4.0

This Course Enhances Students’ Ability To Function In A Project Leadership Role. While Exploring The Project Life Cycle, They Gain Experience In Budget And Timeline Management. Project Management Software Is Used To Design Project Schedules Using Methods Such As Bar Charts, Program Evaluation Review Technique (pert) And Critical Path Method (cpm) To Produce Project Plans To Apply To The Solution Of Case Studies. Prerequisites: Math-221 Or Math-233, And Upper-term Status


Program description: DeVry University's bachelor's degree program in Game and Simulation Programming (GSP) prepares graduates to make an impact in the private and public video game and simulation software industry. Master the coding languages, visual design principles, and software methods used in the development of video games, crime scene reconstruction, corporate training software, and more. DeVry University partners with industry-leading companies like Vivendi/Universal to offer students experiential learning opportunities and networking contacts to potential employers around the world. With the gaming industry charting revenues in excess of $21 billion1, and the U.S. Army alone investing millions in simulation training, exciting new jobs in gaming and simulation programming are created every day.

Your Game and Simulation Programming degree from DeVry University will prepare you for success. Watch two of our students describe their own DeVry University success story.

Video Game Courses at Westwood College

Program Name: Bachelor of Science in Graphic Design: Major in Game Art
Game Design Process
Course Number GA330
Credits 6.0

PREREQUISITE(S): GD260 This course analyzes the game development and design process and introduces game engines. Topics include manual and conceptual skills, material collection, research, interface planning, game structure, and fundamental game engine operation. Upon successful completion of this course, students will be able to create a game design document and navigate a game engine


Texture Mapping for Games
Course Number GA340
Credits 6.0

PREREQUISITE(S): GA330, GD360 This course develops advanced skills in texture mapping for games. Topics include high resolution and low resolution texture mapping for game assets. Upon successful completion of this course, students will be able to apply texture mapping to characters, environments, and other assets using industryrelevant software and techniques.


Character Animation for Games
Course Number GA361
Credits 6.0

PREREQUISITE(S): GD150, GD395 This course develops advanced techniques in character animation. Topics include animation cycles and loops, acting,weight and balance, and interaction. Upon successful completion of this course, students will be able to complete animation cycles and import them into a game environment


Special Effects for Games
Course Number GA424
Credits 6.0

PREREQUISITE(S): GD380 This course covers special effects as applied to games. Topics include particle systems, volumetric effects, sprites and animated textures, and dynamics for games. Upon successful completion of this course, students will be able to produce various effects for use in a 3D game engine


Level and Environment Design
Course Number GA445
Credits 6.0

PREREQUISITE(S): GA340 This course covers level and environmental design as applied for use in a 3D game engine. Topics include controlling level flow, technical limitations, environmental design/layout,troubleshooting, and playability. Upon successful completion of this course, students will be able to design, create and test a game level or environment in a 3D game engine


Game Art Project
Course Number GA480
Credits 6.0

PREREQUISITE(S): GA361, GD380 This course provides the opportunity to apply advanced game art design knowledge and skills to a portfolio quality game art project. Topics include enhancement and incorporation of game art assets to a portfolio quality product. Upon successful completion of this course, students will be able to effectively incorporate art assets into a working game level.


Game Art Portfolio Review
Course Number GA490
Credits 6.0

Prerequisite(s): Program Chair Or Dean Approval This Course Focuses On The Development And Critique Of A Professional Game Art Portfolio. Topics Include Industry Interviewing Techniques, Portfolio Refinement And Self-marketing Skills. Upon Successful Completion Of This Course, Students Will Be Able To Analyze Their Personal Traits And Present Both A Print And Digital Portfolio And Résumé That Highlight Their Individual Game Art Skills In A Professional Manner.


Introduction to Game Development
Course Number SG110
Credits 3.0

This course covers the theoretical and practical considerations governing the development of a game, and how these considerations are manifested in the design and development of games. Topics include game history, terminologies, philosophies, and genres. Upon successful completion of this course, students will be able to demonstrate knowledge of the basics of gaming.


Game Analysis and Playability
Course Number SG140
Credits 3.0

This course covers the concepts behind the development of games, conceptual reflection, genres, and the determination of what actually defines a game’s playability. Topics include game world concepts, game story development, game character development, and considerations for genre-specific game design.Upon successful completion of this course, students will be able to document game playability through analysis of graphics, sound, artificial intelligence, and intended audience.


Introduction to Drawing and Perspective
Course Number GD110
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours This Course Introduces Fundamental Drawing Concepts And Terminology. Topics Include The Principles Of Drawing, Drawing Styles And Technique; Including Lighting, Perspective Fundamentals, Gesture, And Contour. Upon Successful Completion Of This Course, Students Will Be Able To Demonstrate Effective Drawing Skills Using Fundamental Drawing Tools And Techniques, And Properly Use Industrystandard Terminology.


Digital Image Editing
Course Number GD120
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd110 This Course Covers The Basics Of Digital Image Editing And Compositing. Topics Include Digital Photography, Scanning Techniques, Photo Retouching And Manipulation, And Texture Creation. Upon Successful Completion Of This Course, Students Will Be Able To Use Industry-standard Software To Create Seamless Textures, Prepare Digital Images, Work With Painted Textures, And Utilize Alpha Channels In A 3d Application.


Introduction to Animation
Course Number GD150
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd110 This Course Introduces The Fundamentals Of Traditional And Digital Animation. Topics Include The History And Principles Of Animating Key Poses, Timing Cycles, And The Mechanics Of Motion. Upon Successful Completion Of This Course, Students Will Be Able To Present A Short Animation Using Traditional And Digital Techniques.


Life Drawing for Animation
Course Number GD240
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd110 This Course Covers Advanced Drawing Concepts As They Relate To Character Modeling And Animation. Topics Include Basic Human And Animal Anatomy And Form As It Relates To The Surrounding Environment, Spatial Relationships, And Introductory Sculpting Techniques. Upon Successful Completion Of This Course, Students Will Be Able To Effectively Capture And Develop Gestures And Motion In Various Media For Use In 2d And 3d Animation.


Fundamentals of 3D
Course Number GD260
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd120 This Course Covers The Fundamentals Of A 3d Application. Topics Include Modeling, Rendering, Texturing, Animation, Lighting And Cameras. Upon Successful Completion Of This Course, Students Will Be Able To Apply Fundamental Skills, Techniques, And Terms Toward Components Of A 3d Short.


Digital Color Theory
Course Number GD275
Credits 3.0

3.0 Credit Hours/20 Lecture Hours/20 Lab Hours This Course Explores The Principles Of Color As It Applies To Digital Media. Topics Include Rgb Versus Cymk, Digital Color Principals In The Game Environment, Color For Screen, Bit Depth, Color Pallets, Color Channels, Alpha Channels And File Formats. Upon Successful Completion Of This Course, Students Will Be Able To Demonstrate An Understanding Of The Psychology Of Color And How To Properly Apply Digital Color Theory For Screen And Digital Media.


Advanced Drawing and Perspective
Course Number GD304
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd110 This Course Builds On Traditional Drawing Skills, Focusing On Advanced Drawing And Perspective Techniques. Topics Include Advanced Drawings And Perspective Terms And Techniques Used In Concept Design, Industrial Design, Storyboarding And Other Relevant Areas. Upon Successful Completion Of This Course, Students Will Be Able To Apply Skills To Develop Effective Concept Art For, But Not Limited To, Organic Forms, Environments, Industrial Design And Buildings.


Sequential Art and Visual Narrative
Course Number GD305
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd304 This Course Covers The Elements And Techniques Of Sequential Storytelling. Topics Include Story Boarding And Scene Layout, Graphic Arts Publishing, Pencil Tests, And Animatics. Upon Successful Completion Of This Course, Students Will Be Able To Create Dynamic And Effective Narrative Content For A Variety Of Visual Media.


Intermediate 3D
Course Number GD360
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd260 This Course Expands Upon Modeling And Texturing Skills And Concepts In A 3d Application. Topics Include Poly-modeling, Nurbs/spline Modeling, Sub-division Surfaces, Texture Mapping, Lighting, And Rendering. Upon Successful Completion Of This Course, Students Will Be Able To Model, Texture, Light And Render A Complex 3d Object Or Environment.


Advanced 3D
Course Number GD380
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd360 This Course Covers Advanced 3d Methods And Techniques. Topics Include Rigging, Scripting, And Advanced Rendering Techniques; As Well As An Introduction To Particles, Dynamics, And Simulations. Upon Successful Completion Of This Course, Students Will Be Able To Apply Advanced 3d Techniques Towards The Production Of A Professional 3d Short.


Character Development and Setup
Course Number GD395
Credits 6.0

6.5 Credit Hours/30 Lecture Hours/70 Lab Hours Prerequisite(s): Gd240, Gd360 This Course Explores Character Design And Modeling. Topics Include Traditional Pencil Sketching And Drawing Techniques, Low Poly And High Poly Character Modeling, And Rigging Characters For Animation. Upon Successful Completion Of This Course, Students Will Be Able To Apply Traditional Techniques To Design An Original Character And Then Model It In A 3d Software Application And Prepare It For Animation.


Art History
Course Number ART300
Credits 3.0

3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Hum250 This Course Provides A Brief Overview Of Historical Ideas And Events In The Development Of The Arts. Topics Include A Review Of The Styles And Schools Of Art As Well As The Functions Of Art In Varying Cultures. Upon Successful Completion Of This Course, Students Will Be Able To Describe Major Characteristics Of Art And Architecture, Analyze Visual Images, And Identify Historically Significant Artistic Styles, Individual Artists, And Works Of Art.


Communication Skills
Course Number COM112
Credits 3.0

Prerequisite(s): Foundational Course(s) If Indicated By Placement Scores This Course Presents An Overview Of The Various Theories And Methods Of Personal And Professional Communications. Topics Include Written And Oral Communication Techniques, Presentation Skills, Intercultural Communication Skills,and Negotiation Skills.upon Successful Completion Of This Course, Students Will Be Able To Communicate Effectively In Personal And Professional Environments And Be Able To Manage Personal And Professional Conflicts.


College Writing I
Course Number ENG121
Credits 3.0

Prerequisite(s): Foundational Course(s) If Indicated By Placement Scores This Course Introduces Productive Writing Techniques With An Emphasis On The Writing Process. Topics Include Brainstorming,critical Reading And Thinking, Analyzing Audience And Purpose, Developing Clear Thesis Statements, Developing Effective Sentences And Paragraphs, Drafting, Revising, And Editing. Upon Successful Completion Of This Course, Students Will Be Able To Use The Writing Process To Produce Effective Essays.


Ethical and Critical Thinking
Course Number HUM180
Credits 3.0

This course covers the principles and applications of ethical and critical thinking. Topics include argument construction and analysis, inductive and deductive reasoning, logical fallacies, perception, moral approaches, and social responsibility. Upon successful completion of this course, students will be able to analyze ethical issues, evaluate and clarify their own thinking,create sound and valid arguments, and effectively weigh the arguments of others.


Science Fiction and Fantasy
Course Number LIT415
Credits 3.0

3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Lit301 This Course Covers The Genres Of Science Fiction And Fantasy. Topics Include The Use Of Language, Composition, And Characterization Within Different Forms Of Science Fiction And Fantasy. Upon Successful Completion Of This Course, Students Will Be Able To Identify Major Authors And Analyze Significant Works Of Science Fiction And Fantasy.


American Government
Course Number POL107
Credits 3.0

This course is designed to present an overview of American government. Topics include the federal system; political parties; nominations and elections; the legislative, executive and judicial branches; and civil liberties and civil rights. Upon successful completion of this course, students will be able to trace the development of the U.S. Constitution, understand and analyze issues in American government, and discuss the policy-making process.


Introduction to Psychology
Course Number PSY101
Credits 3.0

Prerequisite(s): Eng121 This Course Is Designed To Present A General Overview Of Psychology As A Social Science. Topics Include Historical Perspectives, Research Methods, Therapies, Applied Psychology,and Other Current Issues. Upon Successful Completion Of This Course, Students Will Be Able To Identify Psychological Concepts And Methods As Used Commonly To Address Real-world Situations.


Introduction to Statistics
Course Number MTH340
Credits 3.0

3.5 Credit Hours/35 Lecture Hours Prerequisite(s): Mth107 Or Mth170 This Course Introduces Basic Concepts In Statistics With Emphasis On Quantitative Analysis. Topics Include Measures Of Center And Variation, Applications Of Normal Distribution, Interpretations Of Correlation Coefficients, Analyzing And Graphing Linear Regression Models And Fundamentals Of Probability. Upon Successful Completion Of This Course, Students Will Be Able To Analyze Realworld Data, Interpret Graphs, Create Simple Linear Regression Models, And Form Valid Conclusions On The Basis Of Such Analysis.


Introduction to Physical Science
Course Number SCI121
Credits 3.0

Prerequisite(s): Eng121 And Either Mth107 Or Mth170 This Course Is Designed As An Introduction To Physical Science.topics Include Motion, Conservation Laws, Gravity, Waves, And Thermodynamics. Upon Successful Completion Of This Course,students Will Be Able To Describe The Scientific Method, Explain And Define The Principles And Terminology Of Physical Science,and Use Formulas To Solve Related Problems.


Computer Applications
Course Number CA101
Credits 3.0

This course is designed to increase proficiency in the use of common word processing, spreadsheet, and presentation application software. Topics include the production of business documents and reports. Upon successful completion of this course, students will be able to prepare documents using word processing, spreadsheet, and presentation software.


Success Strategies
Course Number PDC111
Credits 3.0

This course focuses on providing the skills and strategies to achieve personal and educational goals. Topics include learning styles, accountability, self-directed learning, managing resources,goal setting, self-esteem, critical thinking, and problem-solving skills. Upon successful completion of this course, students will be able to demonstrate self-reliance and apply the tools for success.


Career Management
Course Number PDC200
Credits 3.0

Prerequisite(s): Student Must Have Completed 50% Of Degree Requirements This Course Provides The Foundation For Developing Long-term Career Management Skills. Topics Include Tips For Producing Quality Résumés And Cover Letters And Interactive Techniques For Interviewing Success. Upon Successful Completion Of This Course,students Will Be Able To Research Job Leads, Write A Résumé,prepare For A Job Interview, Follow Up On A Job Interview, And Apply Strategies To Keep A Job And Advance In A Career.


Program description: The Game Art Bachelor’s program is designed to provide students
with the ability to apply core knowledge of art and animation
techniques to the game and interactive software industry. The
program emphasizes traditional 2D artistry, 3D modeling, and
animation. In addition, general education courses assist students
in applying critical thinking, communication, and problem solving
skills in managing challenges that occur in a game development
environment.

Video Game Courses by State & City

Top 20 US Video Game Schools (campus and online)

University of Pennsylvania
Total Programs 188
Number of Subjects 140
Rank in USA 5th
University of Washington-Seattle Campus
Total Programs 243
Number of Subjects 168
Rank in USA 26th
University of Minnesota-Twin Cities
Total Programs 279
Number of Subjects 183
Rank in USA 31st
Boston University
Total Programs 6
Number of Subjects 124
Rank in USA 32nd
Texas A & M University
Total Programs 167
Number of Subjects 135
Rank in USA 36th
Carnegie Mellon University
Total Programs 167
Number of Subjects 115
Rank in USA 44th
University of California-Irvine
Total Programs 120
Number of Subjects 90
Rank in USA 49th
Northeastern University
Total Programs 10
Number of Subjects 126
Rank in USA 56th
University of Miami
Total Programs 177
Number of Subjects 151
Rank in USA 69th
North Carolina State University at Raleigh
Total Programs 175
Number of Subjects 137
Rank in USA 70th
Rhode Island School of Design
Total Programs 23
Number of Subjects 25
Rank in USA 85th
American University
Total Programs 118
Number of Subjects 105
Rank in USA 97th
Temple University
Total Programs 210
Number of Subjects 158
Rank in USA 105th
Drexel University
Total Programs 125
Number of Subjects 123
Rank in USA 108th
Ohio University-Main Campus
Total Programs 183
Number of Subjects 158
Rank in USA 128th
University of Utah
Total Programs 176
Number of Subjects 141
Rank in USA 129th
Appalachian State University
Total Programs 145
Number of Subjects 126
Rank in USA 130th
Rochester Institute of Technology
Total Programs 1
Number of Subjects 108
Rank in USA 137th
Chapman University
Total Programs 91
Number of Subjects 95
Rank in USA 139th
Texas Christian University
Total Programs 124
Number of Subjects 117
Rank in USA 142nd